Chapter 1: Introduction (Why a Rogue/Stalker??)
Chapter 2: Skills (General description + skill builds)
2.1)Thief Skills
2.2) Quest skills (Thief)
2.3) Rogue Skills
2.4) Stalker Skills
2.5) Quest skills (Rogue/Stalker)
Chapter 3: Stats
Chapter 4: Builds
4.1) PvM
4.2) WoE (PvP)
4.3) Fun builds
Chapter 5: Equipment
Chapter 6: tactics + tricks
6.1) WoE
6.2) PvP
6.3) PvM etc.
Chapter 7: Lazy man's levelling Guide
Chapter 8 : Credits
Chapter 1:Introduction
Description:
Rogues/Stalkers are the alternative possibility to the Assassin. They differ from them, as they cannot fight with Katars, but with Bows. Their skills are more insidious and stronger and besides the ability to steal Items from Monsters, Rogues/Stalkers can also steal Money From monsters and take off an opportunity's Equipment. They are disliked and feared by the people they fight against in WoE because of their abilities, but the more liked by the people they fight with.
My Credit:
Do you want to have a varietal Char?? Not just good in PvM but also in PvP(WoE)? Then, a Rogue/Stalker is the right class for you. There are just so many different possibilities to make a Rogue/Stalker, you definetly will never get bored of them. Also, they are just amazing to play, and if you want to annoy people in PvP, this is one of the best , if not THE best class. But also, besides annoying people you can get a nice dmg output and kill quiet a lot classes. Furthermore, this class is the PERFECT item hunter/ money maker because of its great skill Snatcher. Interested???, come take a look.
Chapter 2: Skills
Gives a nice info to all the skills: http://www.ratemyserver.net/skill_sim.php?jid=401
2.1) Thief Skills
Double Attack (Passive)
Requirements: None
Description:
Only usable with Daggers. Increases the chance of hitting the enemy twice.
Notice: This skill is a must for all dagger Rogues/Stalkers. Max this skill if you go dagger. If you go for Bow build, this skill usually has no use for you. But if you put a Sidewinder-Card into your Weapon and you have Double Attack Lvl 10, the skill is usable with any weapon you can carry (e.g. Bows, One-Handed-Swords)
Improve Dodge (Passive)
Requirements: None
Description:
Increases your Flee. (Lvl 10: +30 flee for thief, +40 flee for Rogue/Stalker)
Notice: Also a big must for agi Rogues/Stalkers, without dependence on whether you are Bow or Dagger build(MAX!!). Also nice for other builds but not of such a great importance for those.
Hide (Active) - 10 SP
Requirements: Steal Lvl5
Description:
Your character gets invisible and cannot move, attack or regen HP/SP. MvPs, Insect and Demon Monster can still see you. Improve Concentration, Detect, Sight and Ruwach can expose you. Preskill for Tunnel Drive (Lv.1), Preskill for chase walk (Lv.5)
Notice: Also a very useful skill for both, Leveling and especially WoE/PvP. No need to max this skill but that can be decided individually.
Steal (Active) - 10 SP
Requirements: None
Description:
Enables to steal an item from Monster. Does not work on Minibosses, MvPs and other Players. Preskill for Hide (Lvl 5). Preskill for Snatcher (Lvl 1).
Notice: Utile for PvM/Dagger - based builds. Gets even more useful as a Rogue/Stalker. This skill is only effective in PvM, besides that there is no need for this skill (but for hide/lvl5).
Envenom (Active) - 12 SP
Requirements: None
Description:
Attacks an opponent with a hit and has a chance of poisoning the enemy. If the enemy is poisoned it looses 2% HP each second (until it decreases to 25% HP) and reduces its DEF about 25%. Aspd and Dex based. Preskill for Detoxify.
Notice: Only useful if the opponent has high flee, no use at all against Undead. Since it is not really ranged, less useful for Bow-builds.
Detoxify (Active) - 10 SP
Requirements: Envenom Lvl3
Description:
Cures the Poison Status. The skill can be used on the player, other players and monsters. 9 Cells Range.
Notice: Not very useful in my opinion, since there are plenty of items which can cure Poison Status.
2.2) Quest skills (Thief)
No need to do the quests for these skills since we have a NPC in Prontera for them (5k each skill).
Pick Stone (Active) - 2 SP
Description:
Picks up a stone if you aren't overweight.
Throw Stone (Active) . 2 SP
Description:
Throws a stone at a Monster or Player. 2% chance to stun the opponent. Nice to interrupt spells.
Backslide (Active) . 7 SP
Description:
Slides 5 cells back the opposite direction you are facing. Very nice to get some distance between another player/monster or to escape from big deadly mobs.
Throw Sand (Active) – 9 SP
Description:
Throws sand into your opponents eyes. 130%ATK, 20% to Blind an enemy.
2.3) Rogue Skills
Sword Mastery (Passive)
Requirements: None
Description:
Increases the damage with daggers and one-hand-swords(Lvl10: +40 dmg). Ignores DEF and VIT DEF.
Notice: Only useful at low lvl or if poor equipped. As there are so many other more useful skills in the Rogue/Stalker build I'd suggest to skill another skill instead. Obviously completely useless for Bow-Rogues.
Snatcher (Passive)
Requirements: Steal Lvl1
Description:
Allows to automatically steal Items off a Monster while hitting. Depends on Steal-chance and Skilllevel. Only works with Daggers. Preskill for Strip, Plagiarism and Steal Coin (Lvl 4).
Notice: This skill is a MUST for all "Money-Maker" Rogues (max pls.). Its still nice to have on a lower level for the usual dagger levelbuild as its preskill for strip and plagiarism and you might be lucky and steal a card from the monster you are hitting
Steal Coin (Active) - 15 SP
Requirements: Snatcher Lvl4
Description:
Enables to steal Zeny from a Monster. Once this skill is done on a monster it will aggro you. You can only steal zeny once. The amount of Zeny Stolen depends on the Monsters lvl, success depends on the players DEX, LUK, Skilllevel and Monsterlevel. Preskill for Backstab (Lv.4), Strip helm (Lv.2
Notice: I do not recommend getting that skill for other purposes than Plagiarism and strip since the amount of Zeny stolen is low. The only use could be for Fun-Rogues, even tho i still would not recommend to get that skill maxed even for Money-Maker Rogues.
Tunnel Drive (Passive)
Requirements: Hide Lvl1
Description:
Allows the Rogue to move while being in the Hide modus. 50% Walkspeed at lvl 5. Preskill for Chasewalk (Lv.3), Raid (Lvl 2).
Notice: This skill is very useful especially in WoE and PvP, but also in PvM as it can save your Life(Hide>precast???). Recommended getting this skill.
Raid (Active) - 20SP
Requirements: Backstab Lvl2, Tunnel Drive Lvl2
Description:
Can only be used while being in hide modus. Has a splash damage of 3*3 cells. Chance of Stun or Blind (25% at lvl5). Preskill for Intimidate (Lv.5)
Notice:
The only splash-damage/mobbing skill the Rogue has. Get a nice flee, go mob, spam hide + Raid = Win. Recommended for levelling builds, but also okay for WoE (sneak to precasting Wizards, spam hide + Raid to inherit casts/stun/blind ftw!)
Backstab (Active) - 16 SP
Requirements: Steal Coin Lvl4
Description:
Can only attack an opponent from behind but has a massive damage output (700% ATK @ lvl 10). Target Reverses after being hit once. Can also be used while being in hide modus. This attack NEVER misses, NEVER (sins pls.). After-cast delay 0,1secs. 100% Dmg with sword + Dagger weapons, 50% DMG with bows. Preskill for Raid (Lv.2), Intimidate (Lv.4)
To show how this works: > shows the opponents direction of sight(right), o shows the field you can attack from.
o>x
afterwards: x
4.2)WoE (War of Emperium): The following builds focus on WoE (PvP). The primary target of this builds is to kill and/or strip other players.
Dagger-WoE 1 - Focus: Allrounder
STR: mid - high
AGI: mid
VIT: mid high
INT: low - mid
DEX: mid - mid high
LUK: nothing - low
Important Skills: (Strip-Skills, all Lvl5), Full Strip, Backstab Lvl10, Sword Reject, Preserve
Notice: This build is a so called Hybrid; there is no real primary stat and it can be skilled very individually. There is multiple use: Stripping, Killing or even Emp-Breaking, even tho this build is a merge-together so it wont be as good in those actions as the builds which are specialised in e.g. just stripping.
Dagger-WoE 2 - Focus: Killing
STR: High
AGI: mid-high - high
VIT: mid
INT: low
DEX: mid
LUK: nothing - low
Important Skills: Backstab 10, (Raid?), Plagi (Preserve), Sword Reject
Notice: This is the expanded woe-version of the Dagger-Rogue. Instead of going for high AGI, there is more of a median in both AGI and VIT. This build can also be skilled very individually. Strip could be skilled but won't be as effective as in the build above. Since Backstab does just half dmg in WoE and the Strip-chance is not very high, this build is imo not as good as the one above.
Bow-WoE: - Focus: Stripping
STR: nothing - mid (Pots?)
AGI: nothing - low
VIT: high
INT: low - mid
DEX: high
LUK: nothing - low
Important Skills: Strip-Skills all maxed (Full strip!!!), Vultures Eye und Double Strafing to level, Plagi, Preserve, Sword Reject
Notice: This build is THE stripper build. It also usually has the most VIT which makes it very persistent. Due to the lack of ASPD, this build is more dependent on other players since it cannot kill fast.
4.3) Fun-Builds: The following builds are just some just-for-fun builds.
FS-Rogue/Stalker - Magic:
STR: nothing - low
AGI: nothing
VIT: mid
INT: mid high - high
DEX: high
LUK: nothing
Important Skills: plagi, Preserve, FS, (Sword reject)
Notice: This build focuses on copying magical skills and using them to support. The community on our server having such a build has grown since a stalker that copies SG could be used in Thana/Bio3 partys or just any levelling partys that need a SG wizard. Anyways this build is more for Stalkers since a Rogue's attack will just disappear as it gets attacked by another skill. It is nearly impossible to level this build but on higher-lvl partying so I cant really recommend this build as a main build... its just more or less a fun build. Even though there can be done something in WoE as well with this build.
Pure Item-Hunter/Money-Maker:
STR: mid
AGI: high
VIT: nothing - low
INT: nothing - low
DEX: high
LUK : low - mid
Important Skills: Snatcher Lvl. 10 (Steal coin)
Notice: This build is not good for leveling/pvp since it has a lack of STR, which makes the hits weak. Because of its high AGI and DEX it has a pretty nice aspd and steals by great chance. This build is very good to farm items and since the rogue will steal items pretty often its also a bigger chance to get something rare. This char shouldn't be played as a main char as it is not as enjoyable in aspects other than specialized.
Pure Stripper/Tank:
STR: nothing - low (pots
AGI: nothing
VIT: high
INT: low - mid
DEX: high
LUK: nothing
Important Skills: Full Strip/All strip skills Lv. 5, Sword Reject
Notice: This build is not meant for purposes such as leveling or item hunting since there is no AGI skilled. It is a build that focuses on stripping people in mainly WoE but also PvP, but also being able to survive very long because of the very high VIT/HP/DEF. Its actually quiet fun to play few times but its getting boring pretty fast since there's nothing but strip that can be done.
Chapter 5: Equipment
Here, i am going to post Equip which a Rogue/Stalker can wear and which are useful. In general it is better to not make a build dependent on a certain equip (e.g. Headgears) to keep it more flexible. Usually the biuld and the equip are forming one complete thing but it is just always nice to have some other choices without loosing some status bonus.
5.1) Headgears:
Upper:
DEF-Headgears:
Cap[1], 4 DEF, 40w: nice DEF and 1 slot for e.g. Willow- or Deviruchi-Card
Gemmed Sallet[1], 4 DEF, 3 MDEF, 50w: nice DEF/MDEF and again 1 slot for Cards
Orc Helm, 5 DEF, 50w: very nice DEF and cheap; upgrade pls.
Spiky Band, 6 DEF, 50w: very nice DEF but compared to orc helm very expensive
Stat-Headgears:
Corsair, 5 DEF, 1VIT, 50w: nice DEF and 1 VIT extra, prices r o.k.
Apple of Archer, 0 DEF, 3DEX, 20w: no DEF but 3 DEX, highly recommended for bow-Rogues to level
Balance Hat, 2 DEF, 2 DEX, 70w: more DEF than AoA, but only 2 DEX
Grand Circlet, 3 DEF, 4 MDEF, 1 STR, 1 LUK, 1 INT, 20w: kinda expensive, nice boni
Headband of Hyper, 1 DEF, 2STR, 10w: bad DEF but 2 STR extra
Orc Hero Helm, 5 DEF, 2 STR, 1 VIT, 90w: nice DEF neat Stat-Boni, but expensive + takes mid slot as well
Solar God Helm, 4 DEF, 3 STR, 2 INT, 240w: nice DEF and awesome Stat-Boni, but very, very expensive and heavy + mid slot
Ghost Bandana, 0 DEF, 2 AGI, 10w: no DEF but 2 AGI extra, for AGI-Freaks
Angel Wings, 2 DEF, 1 AGI, 1 LUK, 3 MDEF, 20w: for players that want to merge cuteness + agi
Evil Wings, 3 DEF, 1 STR, 2 MDEF, 10w: Relatively cheap STR-Headgear, not much def though
Valk helm -> 6 DEF, +2 to all Stats, ??w: nice def, very nice stats, relatively cheap at the moment, try to get one
There are many other headgears I could put down but most of them aren't that useful for leveling imo.
WoE:
PooPoo Hat, 0 DEF, -10% DMG from (Demi-)Human, 70w: one of the best WoE-Headgear
Drooping Cat: 1 DEF, 15 MDEF, +30% Resistance against Curse, 50w: overupped better than PooPoo, better for gettin through Precasts
Red Tailed Ribbon: 1 DEF, 10 MDEF, 20w: cheap alternative to Drooping Cat, PooPoo is way better
Angeling Hat: 2 DEF, -10% DMG from (Demi-)Human, ??w: also one of the best, if not the best WoE headgear.
Feather Beret: 1 DEF, -10% DMG from (Demi-)Human, ??w: better than PooPoo, Angling hat is better in physical combat, Feather Beret better against magic and more of an allrounder.
Mid:
Sunglasses[1], 0 DEF, 5% Resistance against Blind,10w: very expensive, but very nice because of the Slot
Glasses [1], 0 DEF, ??, ??w: a little bit cheaper than the sunnies but doesnt look as good Razz
Geek Glasses, 1 DEF, 15% resistance against Blind, 10w: just good for WoE if theres nothing else D:
Angel Wing Ears, 1 DEF, 1STR, 10w: neat STR-Boni
Evil Wing Ears, 1 DEF, 1 STR, 10w: neat STR-Boni
Masquerade, 0 DEF, +3% DMG on (Demi-)Human, 10w: nice for DMG-Dealer
Opera Mask, 2 DEF, 20w: nice def but + lower slot
Alarm Mask, 2 DEF, 50% Resistance against Blind, 10w: nice DEF, Blind - Resistance, but + lower Slot
Lower:
Flu Mask, 0 DEF, 10% Resistance against Silence, 10w: cheap alternative to Gangster Mask
Gangster Mask, 0 DEF, 15% Resistance against Silence, 10w: good for WoE
Oxygen Mask, 0 DEF, 20% Resistance against Poison, 10w: also nice for WoE
5.2) Armor
DEF is your best Friend. An overupped armor with slot is the best since you can put HP-increasing or Element cards into it. Good for WoE are Marc, Dokebi, Swordfish and for soloers ED armors.
Chain Mail[1], 8 DEF, 330w: loads of DEF, Slot, but very heavy
Mink Coat[1], 6 DEF, 230w: nice DEF, Slot, heavy and more expensive than Chain Mail
Thief Clothes[1], 6 DEF, 1 AGI, 10w: nice DEF, Slot, very light but kinda expensive
Coat[1], 5 DEF, 120w: o.k. DEF, Slot, less weight and cheap
Formal Suit[1], 5 DEF, 30w: o.k. DEF, light but expensive
Wedding Dress, 0 DEF, 15 MDEF, 50w: this is your only MDEF gear
5.3) Shoes:
The best one to get in general are +9/10 sup shoes/boots, but well they are kinda expensive xD. So instead of that, matyr card is always nice. Verit is also nice for AGI type builds, sohee is only nice if it's an int build.
Boots[1], 4 DEF, 60w: highest DEF and Slot, relatively expensive
Shoes[1], 2 DEF, 40w: lower DEF, Slot, lighter and cheaper
Crystal Pumps, 0 DEF, 10 MDEF, 5 LUK, 10w: sweet MDEF-Bonus, ultra light, not thaaat expensive
5.4) Garmet:
Agi Freaks: put a whisper card (+20 FLEE)/ninetail card (only if eq is +9/10). I recommend getting Raydric Card (-20% DMG from Neutral Element, nice for PvM - standard for PvP/WoE). The best would be getting a certain carded garment for certain levelling areas (e.g. Marse: -30% from Water Element, Dustiness: -30%from Wind Element, Jakk: -30% from Fire Element).
Manteau[1], 4 DEF, 60w: best DEF, Slot, not too expensive
Muffler[1], 2 DEF, 30w: half DEF, Slot, little bit cheaper and half the weight
Hood[1], 1 DEF, 20w: very low DEF, Slot, very light, very cheap = good to overupgrade (ninetail card)
Raggamuffin Manteau, 1 DEF, 10 MDEF, 50w : neat MDEF-Bonus (WoE/Precasts), very cheap, overupgrading recommended Very Happy
5.5) Shield:
Different dmg-reduction cards make your life a lot easier (not only lvling). So different carded bucklers for different levelareas/pvp/woe are a must.
Buckler[1], 4 DEF, 60w: best DEF, Slot, not too expensive
Guard[1], 2 DEF, 30w: less DEF than Buckler, lighter, only use a guard if there is a very expensive card inside, otherwise use bucklers
5.6) Accessory:
Dagger-Builds: STR-Cards/accessorys(Mantis,Tarou)/agi cards/accessory(Kukre)
Bow-Builds: DEX-Cards/accessorys(Zerom plx)/agicards/accessory
Matyr's Leash, 1 DEF, 1 AGI, 10w: cheap, not really good
Clip[1], 10 SP, 5w: good for chars below lvl 90 which want to use 3-stat cards
Ring, 2 STR, 10w: useful, cheap STR-Accessory
Ring[1], 1 STR, 20w: more expensive STR-Accessory, more useful: with Slot, Nice combination with Mantis Card, only Lvl 90+
Glove, 2 DEX, 10w: useful, cheap DEX-Accessory
Glove[1], 1 DEX, 20w: still kind of cheap DEX-Accessory, more useful: with Slot, nice combined with Zerom Card, Only Level 90+
Rosary, 5 MDEF, 2 LUK, 10w: pretty nice for WoE cuz of its MDEF, NPC sells cheap
Rosary[1], 3 MDEF, 1 LUK, 20w: more expensive version with Slot, o.k. for WoE not really that useful for a rogue
Brooch, 2 AGI, 10w: cheap AGI-Accessory
Brooch[1], 1 AGI, 20w: more expensive AGI-Accessory, with Slot (kukre pls), good for AGI-Freaks Level 90+
Safety Ring, 3 DEF, 3 MDEF, 10w: sweet DEF-Boost, pretty nice for WoE, not too expensive
Vesper Core 1, 1 DEF, 3 MDEF, +2 INT, Max SP +5%, 50w: int, not really useful for most rogue builds, just the magic based one, expensive and can only be worn by reborn second job
Vesper Core 2, 1 DEF, 3 MDEF, +2 STR, ATK +10, 50w: very useful for levelling/pvp if dagger build, expensive, can only be worn by reborn 2cnd job
Vesper Core 3, 1 DEF, 3 MDEF, +3 AGI, Flee +5, 50w: also very, very useful for any AGI type build as it gives as much flee as kukre brooch, but also some DEF, MDEF and flee, again expensive, can only be worn by reborn 2cnd class
Vesper Core 4, 1 DEF, 3 MDEF, +3 DEX, HIT + 10: useful for bow-type builds, Nimble gloves are better (1 more DEX), expensive, only reborn 2cnd class
5.7) Weapon:
As your ATK increases through stat-points I recommend getting weapons with more slots. Insert dmg-increasing cards on race/size/element.
Lvl 10 Double Attack can be available with any weapon type used, if there is one Sidewinder card in the weapon and obviously Double Attack at lvl 10 (only useful with bows since double attack works with daggers and one-handed-swords anyways duh). Only recommended if the player has high Aspd, otherwise DS>.
Knife[4], 17 ATK, 40w: lightest weapon, only useful for defense (e.g. insert 4 Fabre Cards) Main Gauche[4], 43 ATK, 60w: same as above
Gladius[3], 105 ATK, 70w: best weapon for cards, kinda cheap à overup pls
Damascus, 118 ATK, 80w: Weapon with highest ATK, nice to get some Ele-Damascus
Fortune Sword, 90 ATK, 20 Perfect Dodge, 5 LUK, 50w: nice boni, only useful for mobbing or WoE
Sword Breaker, 40 ATK, 100w: destroys an enemy's weapon by a low chance, nice to annoy people in PvP or WoE, kinda useless for PvM
Mail Breaker, 40 ATK, 100w: destroys an enemy's armor by a low chance, same as above
House Auger, 80 ATK, 60w: the higher DMG the higher the enemy's DEF, very expensive, pretty sweet at turtles (basically anything)
Bazerald: 70 ATK, INT +5, MATK +10%, 50w: highly recommended only for magic-based builds
Saber[3], 115 ATK, 100w: another alternative to Gladius (especially PvP/WoE)
Gakkung[2], 100 ATK, 110w: price o.k., gakkung is usually the common bow for rogues as the DMG>DMG with Cross bow/Comp Bow, best bow-type rogue/stalker pvp weapon: +10 DB gakkung, try to get an overupped one
Arbalest[2], 90 ATK, 100w: Alternative to Gakkung, les ATK
Cross Bow[3], 65 ATK, 90w: Bow for Bow-Rogues with a lot DEX (still Gakkung's DMG>Cross Bow's DMG)
Roguemaster's Bow, 75 ATK, 11 cells range, 50w: Bow for Thieves
[size=18]Chapter 6: Tactics and Tricks
6.1) WoE
First off, Rogues/Stalkers are more helpful in Defense than in Attack.
Defense:
Magic/plagi build: Get lvl 10 SG and try to imitate wizzys/Get waterball lvl 10(omg?drake?) since there are few places with water around castles.
For the rest:
Full Strip. Close Confine. Strip: strip the classes first which are the biggest danger to the EMP, then the supportive classes, then the rest. Close Confine: This is a very nice skill to delay the enemy getting into your castle/to your emp. Most important to CC are people who are near your EMP, but CCing enemys in your own Precast is pretty sweet as well Razz. If you are thinking about killing people… others will be faster.
Attacking:
A little advise: Always try to enter a room after preferably a tanking class (LK/Pala/HP..) or another class so that you won't get much attention. Got me into EMP rooms many times Razz. Try to strip as many enemys on your way. Against Precast: Sneak to the Precasting Wizards and spam hide + Raid, this will inhibit them for a while (dmg, stun blind).
6.2) PvP
Note: These strategies do not guarantee winning a particular class. They are simply suggestions how to fight them more effectively.
Knights/Lord Knights
High flee characters shouldn't have any problems with those, just hit them to death while they miss or be patient, strip them and kill them even faster Razz... ALWAYS keep sword reject up since there are a lot of 2h/zerk builds around in pvp and well yea sword reject rulez against those. Magic builds: Get some bolt or JT and spam it, JT will keep them away from you while you will have to use Backslide more often if using e.g. Firebolt. Though, as many LKs are kind of weak to magic it shouldn’t be too much of a problem to kill them IF a phen/bb is available (Provoke -.-#). Low-agi dagger/bow builds equip full dmg-reduction kit, be patient and full-strip them, then kill.
Crusaders/Paladins
Crusaders are quiet killable since Full-Strip>them. Only if they have heal the duel might take a bit longer but still the rogue/stalker should win. If they get you Stunned and GC you, you're dead pretty fast though. Paladins... paladins are nearly unkillable classes for Rogues/Stalkers as they just laugh at you if you FS them (Gospel>fS), and they also usually outdamge you on close-range (sac) or distance (Shield Chain/Pressure). Better stay away from those guys. Note: sword reject helps to reduce their damage.. but still better stay away from them Wink.
Blacksmiths/Whitesmiths
Blacksmiths are easy to deal with, if magic build just use the same tactic as with knights, if bow build keep distance and DS, with dagger build it's a bit harder but a few Backstabs should be their death as they usually don't have much HP. Whitesmiths are a lot harder to kill as they are still able to do a nice amount of dmg if FSed and if stripped they also usually seek to break your equipment. Dagger builds should rather stay away form them as at close range the WS will just stun + kill or simply break an opponent's weapon and then kill. As for magic builds I recommend getting JT lvl 10, but also hotkey a low-lvl JT + backslide. Same as knights, try to keep distance and spam your bolts, sometimes phen/bb is needed because of Throw Tomahawk. Bow builds usually just laugh at them, backslide + DS = win.
Alchemist/Creators
Alchemist are one of the easiest, if not the easiest class to kill. Just backstab/DS/bolt spam on them, they will die fast. Creators are harder to kill as they got the feared skill Acid Demonstration. If they have a really slow cast, try to hide-dodge the Ads and just spam your attack skill on them. Also, switch high def gear for pure dmg reduction gear, this will decrease the AD damage quiet a bit. Easiest to kill for Bow types as they can try to be lucky and hide dodge some Ads + DS fast enough to kill the Creator before getting killed. Dagger builds, again, have the problem to first have to walk to the enemy (tunnel drive/chasewalk ftw) and then attack. In my opinion it is nearly impossible to kill a Creator as a magic build since they will kill you while you are casting. Oh yea, don't bother stripping Creators but if they have a really slow cast which you can c by how fast they cast their AD.
Assassins/SinX
Assassins are pretty strong nowadays due to their link. High agi builds will probably easily kill assassins, dagger builds simply by Backstab as that skill never misses, bow builds using DS or any Plagi'd skill as the HIT should be high enough anyways. Magic users are a bit screwed as most assassins will hide-dodge your spells but then again if a spell hits, the opponent will probably die in 1 or 2 spells (again, phen/bb > throw stone/sand). Agi/Sonic blow sinX are same as usual assassins. Soul Breaker Assassins are not as easy to kill. Dagger builds will have a hard time killing them since they first have to get near the opponent who will probably try to escape with backslide/hide and also do a lot of damage by just 1 skill. Try to hide dodge soul breaker, it should work out most of the time. For magic users, I don't really know which tactic is the best since you will have a hard time killing Sbk sinX due to their usually relatively high INT. One way could be spamming low-lvl bolts until they die while trying to hide-dodge sbk. Bow-uses just DS the crap outta them, bow usually > sbk. Also take care you will always have Sword Reject active (Stalker) since that is a nice extra damage + damage reduction, this skill has made the little difference to the win a lot of times for me.
Wizard/High Wizard
ED. Wearing ED makes your chance to win those guys much bigger (no freeze/Stone Curse). As a dagger-build I recommend getting Bowling Bash to get the wizards/high wizzys out of their safetywall which is > u. After that just Backstab them/hit them to death. Wizard should be an easy target for bow/dagger types anyways since they have very, very low hp. If you fight a smart/skilled wizard/hw you will probably get killed as a dagger build since they will know how to keep you on distance and will probably also have low lvl HD hotkeyd to detect you. Always try to hide-dodge their spells which shouldn't be too hard but then again if they have sight activated (what they probably will have), hide-dodging gets kinda difficult for dagger-builds.. the only way to escape is backslide + hide but then you are away form your enemy again and not able to properly do dmg. Also get stones before and use throw stone or throw sand on them to stop their skills, if they don't have phen/bb this helps a lot. Magic builds should just stay away from those guys since.. they r just gonna laugh at you and kill you. Bow builds should not have such a big problem killing those guys since their DS will stop the cast and if the wiz/hw has a phen/bb just hide dodge and DS them again. Oh yea.. MDEF gear.
Sage/Professor
Magic builds will have an even harder time killing those guys than killing wizards since magic rod > u or they simply cast cancel you... stay away from those. Again.. wear an ED armor to avoid getting frozen/stone cursed. Sages should be really easy to kill for both dagger and bow builds since they have low hp and their bolts can be hide-dodged easily. Professors, again, are a bigger problem. 2 words: Dispell (link>dispell). Soul Burn. Those are the only really dangerous skills since the bolts should be easy to hide-dodge... even though once you get hit by a bolt u might loose a lot of hp due to their skill double cast.. you have to be quick with your hide-button. Anyways, take care with the 2 named skills above: if you get dispelled you better preserve fast, otherwise you will loose your skill. And always bring some sp pots since Soul Burn is back in PvP and profs love to play around with it. Again, for dagger builds, copy bowling bash to hit profs out of their safety-wall and stab them to death with various skills. Bow-users just keep doing your usual stuff (DS+backslide+hide-dodge). Against bolt profs, wear MDEF gear.
Monks/Champions
Basically, there is 1 big thing to deal with... Efist(Azura). Try to hide dodge... if a monk is efisting you there is a chance to survive, if a champion efists you this chance decreases a lot since they have 30% more sp. If the player has a GR armor, efist shouldn't be much of a problem. Magic builds do actually have a chance of winning since the champ has no way of blocking your attack, I recommend getting a low-lvl bolt and while spamming it from a distance, hide dodge the FOs (Finger Offensive/Throw Spirit Sphere). It is very dangerous for a Dagger-build to fight champs since they have to get near them to hit them and in that situation, many monks/champs love to efist you.. again always have a finger on your hide-button. FOs aren't actually hard to hide-dodge so if the champ won't efist you somehow.. just beat the crap out of him with your skills until he dies. Bow builds might take some time to kill monks/champs since they have pneuma.. but you will surely find the right moment when they get out of it and there is a chance to hit them.. they will heal themselves again and pneuma again.. if this is repeated many times, they will run out of sp and you have a chance to win, hide dodging FOs is still important. Hint: another good technique to hide-dodge Efist is backslide, because backsliding out of the champs Efist range will dodge the skill.
Hunters/Snipers
Both will usually have a greater damage output than you will ever be able to if it's a bow-build rogue so, stay away from those guys. Dagger builds have a little chance: Strip. Try to get close to the hunter/sniper with chasewalk since they wont be able to detect you with their Falcon (traps can still hurt you, so take care). Pop up next to them and try to strip.. if you are lucky it works the first time.. hunters will be screwed and easy to kill, snipers will still be a bit of a challenge since they have the skill falcon assault which does a nice amount of damage without requiring a bow. If you are unlucky they will do their best to keep you on distance (run away, charge arrow then ds). Repeat the procedure or if you think you can win sneak to them and attack them.. you will die after a few seconds by 95%. Magic builds wont have any chance. Since they probably kill you even before you are able to finish casting one skill with a phen/bb accessory.
Priest/High Priest
Well, basically there is not much of a chance to kill those guys, they must be really stupid/levelling build. Anyways, for if you are magic build they'll laugh at you, if you are dagger the will still laugh at you and cast safety wall, if you are bow they will laugh at you and cast pneuma. Even if they wont cast one of both of the 2 skills stated above its pretty hard to kill them even stripped since they can, well, heal themselves. If you are really thinking about killing one of them bring green pots against lex divina and either that duel is gonna take very, very long since no one can kill each other (not rly much dmg w/ holy light / pneuma, sw > u) or it will be over very quick if the priest is linked and pwns u with his/her holy lights. Wearing an angeling armor would null the dmg but still the rogue wont be able to do any good dmg so you are pretty stuck. A possible way to kill a priest/hp is to attack them out of nowhere and if they r half-asleep x.X they'll be dead before they know what to do. So, in general, better not mess with those guys.
Bard/Clown
Bards are nubcake to kill, just get near them n strip/stab them, strip and shoot them, cast magic on them. Against both, you might wear a marc/ed armor since they have the annoying skill frost joke. Anyways, killing a clown is a little bit harder, since they mostly got some vit and thus have some nice amount of HP while, with the proper weapon and stats, they r also able to do some nice damage. You could try outdamaging a clown by Dsing him against his VA/MS, bout you probably would loose that duel. Magic builds can try casting stuff on them but since they also usually have some INT (Support?), their VA will probably kill you before you finish them off. The Key of winning a clown is stripping him off especially the weapon(Rogue), or especially Full strip(Stalker). Once a clown is stripped there is just a minimal chance that he will be able to kill you; he'll probably cast tarot on you and if he's lucky and casts coma on you.. 1 hit and you are dead. Anyways, the hard thing is getting them naked. Smart clowns will be able to detect you whether you are in chasewalk- or hide modus since they should have dissonance(detects from chasewalk) + Improve concentration(detects from hide) in their hotkeys. So, how do you do it?? 2 examples: 1) you backslide towards them and try strip, gotta be lucky though 2) get into hide modus.. they will probably spam Improve Concentration Randomly, you have to wait for a bit since they recognize they loose much sp by doing that and won't do it that often anymore. When they reduce the rate at which they spam it, you have to sneak there and unhide + strip, gotta be lucky again.
Rogue/Stalker
Here you go, you are in a fight with one of your brothers. As rogues/stalkers tend to go for some agi, the usage of backstab and envenom is highly recommended as those skills won't miss. If its Bow vs. Dagger, the bow build is most likely to win, just DS as fast as you can and backslide away from him. Though, there is also a chance for the dagger build to win if he can strip his enemy.. then just stab him with various skills. Wearing a status Armor can make the difference since a e.g. stone cursed enemy is easy to strip/then to kill. Another big help is bringing a sight accessory since that can detect a hiding opponent, while raid will get the opponent out of his chasewalk. Dagger vs Magic, both can be winners. For the magic-build I suggest getting JT as it pushes your enemy away.. just keep casting low lvls on your enemy which are harder to hide-dodge.. once the other is next to you you might die though. Bow vs. Magic... Most likely the bow build wins, the only chance for the magic build is in stripping the other one.
Here is a list of tricks that can be applied to PvP/WoE.
Status Armor: Wearing a status Armor can save you as it allows to 'freely' strip an opponent or to escape from a dangerous situation.
Hide dodging: Someone is trying to hit you with an attack that has a cast time. Get into hide modus, you will dodge evry attack but if its an earth spell.
Backslide + hide dodging: if your fighting an opponent which has Sight or ruwach activated so that you are not able to hide and an attack is being casted on you, quickly press backslide and afterwards the hide button. If you are quick enough you will escape the sight/ruwach range and be able to hide dodge the enemy's atk.
Mysterious hide-dodging: This requires a lot of skill/practise. Basically you are able to hide-dodge an attack while being in range of sight/ruwach. How does this work, you might ask yourself... There is a little delay before sight/ruwach detects you from hiding, which means there is a little gap you can use. You have to press the hide button immediately before the person would actually strike you, thus you are in hide modus while he would actually hit you and then get detected by sight/ruwach. Attention: this is not easy.
Backstab: there are 2 ways to kill a person quickly with backstab: 1) backstab a person, immediately after that run 'through' the person, backstab again and repeat 2) You see a person walking around in PvP/WoE, somehow you think yourself "I wanna kill that guy" There is a fast way of doing it. Simply walk behind the person and as you get near to that person start spamming your backstab button on their back, if they r stupid enough they keep walking forward a bit which means their back will always get back in the position you can backstab them from. Fast killing guaranteed.
Flying side Kick: Having this skill preserved helps a lot in PvP as well as in WoE: in PvP you can escape delicate situations by just spamming it on the persons around, in WoE it is pretty sweet to get past the enemy's lines.
Bowling Bash stacking: Bowling-Bash your opponent in a way that he will be next to a wall. Get yourself in a position opposite to the wall facing the wall, your opponent between you and the wall. Spam Bowling-Bash on him quickly (no knockback). This ensure a quick death of your opponent.
Waterball Lvl 10: Wtf??? Wizzys can only have lvl 5 waterball you say.. You are better Razz, get into Sunken ship lvl 2 and copy a lvl 10(!!!) waterball from Drake. Owns.
Autocast Spam: Does not work anymore with skills.
Stack DS, this can be applied to both PvM as well as PvP/WoE: 1) If you have high agi, you are able to stack 2 DS into 1 animation if you click fast enough, so 1 animation = 2 DS. Requires high aspd and fast clicking Wink 2) This method is usually used by the lower-agi builds. Requires little practice. DS an opponent, Immediately after klicking ds, click on a cell near to you. This theoretically cancels the animation of the first DS and enables the use of another DS. Not as hard as it sounds Wink
Change EQ: If you are bow build and somehow you get into a 'bad' status (e.g. frozen) you are able to change eq, so immediately switch to your (hotkeyed ;D) cranial buck/guard, get hit once, backslide change to bow, keep hitting.
Link:Effects(Lv.5 link): Dispell doesnt work anymore, 200% walking speed while in chasewalk, double atk chance doubles (100% @ Lv.10DA), Chasewalk STR bonus lasts for 5 minutes. Alright, this is a very, very useful thing to have in primary WoE and also PvP since dispell is a very annoying thing and well... 200% walking speed in chasewalk = fast @ emp or anywhere else without getting detected. It is also nice for PvM since double attack, if skilled at level 10 will be working every hit which will increase the levelingspeed. The STR bonus is good for both WoE/PvP and PvM but rather PvM/PvP since killing in WoE is a thing in which other classes are way better/faster at. <-- useful for both WoE/PvP + PvM! 6.3) PvM In this section, I've listed some sweet tricks that will make levelling easier and the game more fun to play. Switch Builds: As DS has a higher dmg-output than dagger-based atks can have, I recommend starting with a bow-build. As aspd as well as flee rises I recommend changing the build to dagger as it is faster levelling (same dmg output à high aspd/less sp used) up from a certain level. Copy skills: Triple attack: Dagger: Having Double attack lvl 10 + Triple attack lvl 10 is pretty damn awesome and speeding up levelling by far, a nice damage addition… definetly worth trying it Bow: only copy it with higher aspd since until then DS will be the mainskill. After that, having triple attack lvl 10 is pretty sweet, and remember, a sidewinder card in the bow + Lvl 10 double attack + Triple attack = win Heal: Get an ED armor, get into pvp and let yourself get healed by some random priest/hp.. reduces hp pot reduction by far and let stay alive a lot longer, good for both bow/dagger. Aspersio: Again, get an ED, let some priest/hp cast it on you.. go into some dungeon with undead monsters, keep making your weapon element holy and pwn them all!! ME (Magnus Exorcismus): only useful for INT/Magic builds.. not really recommended since you won't be able to solo (no heal after a mob). Bowling Bash: As Rogues/Stalkers have a lack of areadmg-skills this is a pretty nice skill to copy. Just go mob somewhere and Bowling bash the mobs. Fast lvling but high sp costs. SG: For those who try to lvl getting into partys imitating wizards, this is the skill you need to get, just ask some random Wiz/HW to cast Storn Gust lvl 10, let yourself get hit once, copy, go levelling Very Happy (also nice in Magmadungeon w/Bragi/Priest) Chapter 7: Lazy Man's Leveling Guide: Here is a short guide that points out a few places to level at. Base Level 1-20: Novice Ground, Prontera field (Porings, lunatics, drops), Geffen left (chonchons), Hidden Temple Base Level 20-40: Hidden Temple, Geffen tower lvl 1 (spores), Payon Caves, leaf cats (W/Priest/Tank) Base Level 40-60: Hidden Temple, Toy Factory, Payon Caves higher lvls, Leaf Cats, Soils (Louyang, 1 map down) Base Level 60-70: Soils, High Orcs, seals, otters, Goats (magmadungeon 1 map down) Base Level 70-80: Soils, Seals, High Orcs, Bathory, Isis, Otters, goats Base Level 80-99: Seals, Otters, High Orcs, Isis, Bathory, Goats, Rachel Sanctuary 1 (with pvp weapon), thanatos/bio.
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