This is one the basic levels of all these status. Gears and equips are not included. Just stats.
List of Stats and what Status they effect
STR
Confusion
AGI/DEX
Does not affect any statuses.
VIT
Stun
Poison
Silence
Bleeding
Blind
Curse
INT
Confusion
Blind
Sleep
LUK
Curse
Stun
Stone Curse
Freeze
Confusion
Poison
Silence
Bleeding
Blind
Luk and Vit are involved in most of the durations.
300 Luk makes you immune to all statuses.
Status Formula/Immunities.
(These are all totals not base stats)
STUN/POISON/SILENCE/BLEEDING
[Vit]+3 = % Resist
[Luk]/3 = % Resist
97 Vit = Immunity
300 Luk = Immunity
SLEEP
[Int]+3 = % Resist
[Luk]/3 = % Resist
97 Int = Immunity
300 Luk = Immunity
STONE CURSE/FREEZE
[Luk]/3 = % Resist
300 Luk = Immunity
CURSE
[Total luk] +3 = % Resist
Vit reduces Curse's duration.
100 Vit makes the duration null.
97 Luk = Immunity
100 Vit = Immunity
BLIND
[ ([Vit]+[Int]) / 2]+3 = % Resist
[Luk]/3 = % Resist
193 Vit (1 Int) = Immunity
193 Int (1 Vit) = Immunity
300 Luk = Immunity
CONFUSION
[ ([Str]+[Int]) / 2 ]+3 = % Resist.
[Luk]/3 = % Resist
193 Str (1 Int) = Immunity
193 Int (1 Str) = Immunity
300 Luk = Immunity
How do the stats stack?
Blind and Confusion are the only 2 statuses that have stats that directly stack.
Example:
Confusion - Str, Int, and Luk affect the chance.
[ ([Str] + [Int])/2 ]+3=
[Luk]/3=
In this case, Str and Int will stack directly. Luk will not.
If you had;
50 Int
44 Str
30 Luk
([44]+[50])/2+3 = 50% Resist
[30]/3= 10% Resist
Str and Int stack to get the 50% Resist.
Luk won't stack with them to make it 60%.
If a stat doesn't stack directly, then it's lowering whats remaining from the previous.
Using the previous example:
10% Resist still leaves a 90% chance. So a 50% Resist on top of it will cut that chance to 45% chance, or 55% Resist.
50% + 10% = 55% :/
Note:
It doesn't matter what order you calc the % Resists together.
+50% Resist
+20% Resist
+5% Resist
will = 62% total Resist no matter what order you add the %'s together :]
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