Thief
Double Attack (Skill ID# 48)
Type: Passive Max Level: 10
Required For: Advanced Katar Research (L5 Assassin Cross), Soul Breaker (L5 Assassin Cross).
Effect: Gives chance to double swing a Dagger class weapon with a chance equal to 5%*SkillLV, and adds +1 HIT per SkillLV (that only applies in double attacks). In the case of an Assassin wielding two Dagger class weapons, it applies to the right-hand weapon only. It also boosts the off-hand (left hand) damage of a Katar weapon by 1%+2%*SkillLV ATK.
Level Description
1 5% Chance, +1 HIT, +3% Katar DMG
2 10% Chance, +2 HIT, +5% Katar DMG
3 15% Chance, +3 HIT, +7% Katar DMG
4 20% Chance, +4 HIT, +9% Katar DMG
5 25% Chance, +5 HIT, +11% Katar DMG
6 30% Chance, +6 HIT, +13% Katar DMG
7 35% Chance, +7 HIT, +15% Katar DMG
8 40% Chance, +8 HIT, +17% Katar DMG
9 45% Chance, +9 HIT, +19% Katar DMG
10 50% Chance, +10 HIT, +21% Katar DMG
Comment: Very useful. A must for Dagger stalkers and stalkers in general. Seeing as you can get all skills of the thief except one skill has to be left at level 8, this is something most people get anyways. It helps training a lot when you have a sidewinder bow. (Yes, the double attack chance is at 50% when you’re using a sidewinder bow.)
Increase Dodge (Skill ID# 49) iRO Name: Improve Dodge
Type: Passive Max Level: 10
Effect: Increases Flee Rate by +3*SkillLV. This skill boosts the walking speed for Assassins by 1% per SkillLV and gives an additional +1 Flee Rate per SkillLV when you are an Assassin or Rogue. The walking speed bonus does not add to the walking speed increase when using Cloaking.
Level Description
1 Flee Rate +3 (2nd class Flee Rate +4)
2 Flee Rate +6 (2nd class Flee Rate +8)
3 Flee Rate +9 (2nd class Flee Rate +12)
4 Flee Rate +12 (2nd class Flee Rate +16)
5 Flee Rate +15 (2nd class Flee Rate +20)
6 Flee Rate +18 (2nd class Flee Rate +24)
7 Flee Rate +21 (2nd class Flee Rate +28)
8 Flee Rate +24 (2nd class Flee Rate +32)
9 Flee Rate +27 (2nd class Flee Rate +36)
10 Flee Rate +30 (2nd class Flee Rate +40)
Comment: Probably the most useful thief skill in pvp after Hide. It’s just… great. This is the difference between an Agi stalker and any other agi class. +40 flee + mocking is really good flee. Could compensate for the lack of agi when training.
Steal (Skill ID# 50)
Type: Active Max Level: 10
Required For: Hiding (L5), Snatcher (L1 Rogue)
SP Cost: 10
Target: 1 Monster (non-MVP) Range: 1 cell
Cast Time: Instant After Cast Delay: 1 sec
Effect: Attempts to "steal" an item from the targeted monster. Only items dropped by the monster can be stolen. A successful Steal attempt will not affect what is dropped when the monster dies. After success, it is not possible to Steal again from the same monster. Boss monsters and those affected by the Frozen and Stone Curse effects cannot be stolen from. The formula for stealing is believed to be: DropRatio*(4 + 6*SkillLV + DEX - MonsterDEX)/100 where DropRatio is the percent chance of a particular item being dropped. If the result of the steal check is lower than the AdjustedDropRatio for an item, then it is possible that item will be stolen. Does not work on Bosses and Mini-Bosses.
Level Description
1 Success Chance 10%
2 Success Chance 16%
3 Success Chance 22%
4 Success Chance 28%
5 Success Chance 34%
6 Success Chance 40%
7 Success Chance 46%
8 Success Chance 52%
9 Success Chance 58%
10 Success Chance 64%
Comment: Useful, especially after ganking. Not so much late game since you can probably find ways to get items. Leave at level 8.
Hiding (Skill ID# 51)
Type: Active Max Level: 10
Requirements: Steal Level 5
Required For: Cloaking (L2 Assassin), Tunnel Drive (L1 Rogue), Chase Walk (L5 Stalker)
SP Cost: 10 + see below
Target: Self
Cast Time: Instant After Cast Delay: 1 sec
Duration: 30*SkillLV sec
Effect: Toggles the hide effect on the character on/off. Toggling the hide effect off consumes no SP. Hidden characters cannot move, attack or use any skill (except certain Rogue skills) and do not regenerate HP or SP. The hide effect makes a character invisible to other players and monsters. This stops skills and spells that are targeted at you from working (those with casting times fail) and anything attacking you stops (assuming that their last hit doesn't hit you and reveal you!). Area effect skills and spells can't hit you (except Heaven's Drive). Insects, Demons and Boss monsters are not affected by the hide effect. If you get hit by anything while hiding, you will be revealed. Improve Concentration, Ruwach, Detecting and Sight are all capable of revealing hidden characters. Consumes 10 SP for casting and continually drains certain amount of SP while hiding.
Level Description
1 30 Seconds, SP 1 / 5sec
2 60 Seconds, SP 1 / 6sec
3 90 Seconds, SP 1 / 7sec
4 120 Seconds, SP 1 / 8sec
5 150 Seconds, SP 1 / 9sec
6 180 Seconds, SP 1 / 10sec
7 210 Seconds, SP 1 / 11sec
8 240 Seconds, SP 1 / 12sec
9 270 Seconds, SP 1 / 13sec
10 300 Seconds, SP 1 / 14sec
Comment : Crazy good. The art of being a stalker is partly mastering hide. Use hide to dodge spells ( especially non-insta asuras). Also, with tunnel drive, use hide to stall pvp matches.
Envenom (Skill ID# 52)
Type: Offensive Max Level: 10
Required For: Detoxify (L3), Enchant Poison (L1 Assassin), Soul Breaker (L5 Assassin Cross), Create Deadly Poison (L10 Assassin Cross).
SP Cost: 12
Target: 1 Enemy Range: 2 cells
Attack Type: Poison Property
Cast Time: Instant After Cast Delay: 1 sec
Effect: An attack that adds 15*SkillLV to your ATK (unmodified by Armor and VIT Def) to your normal damage. This bonus damage is always inflicted, whether your character lands a normal hit or not. Envenom has a 10%+4%*SkillLV chance to inflict poison status on target. Poisoned targets have their DEF reduced by 25% and lose 3% of Maximum HP every 3 seconds unless that would cause HP to drop below 25% of Maximum HP. The entire screen turns purple for the poisoned individual. Undead and Bosses cannot be poisoned.
Level Description
1 +15 ATK
2 +30 ATK
3 +45 ATK
4 +60 ATK
5 +75 ATK
6 +90 ATK
7 +105 ATK
8 +120 ATK
9 +135 ATK
10 +150 ATK
Comment: It seems pointless in pvp at first but it’s another useful skill. In case you’re stripped or if you have a bow and they’re using pneuma. It’s very good with a status weapon. Gets you out of tight places, worth maxing.
Detoxify (Skill ID# 53)
Type: Active Max Level: 1
Requirements: Envenom Level 3
Required For: Create Deadly Poison (Assassin Cross)
SP Cost: 10
Target: 1 Player Range: 9 cells
Attack Type: Poison Property
Cast Time: Instant After Cast Delay: 1 sec
Effect: Cures poison status on target.
Comment : Grendel once said “I don’t know why most stalkers skip detoxify.” It’s true, there’s no reason to. Sure you rarely get poisoned but still. Stalkers have envenom, SinXes have venom knives. Might as well get it to be safe. Also useful when a party member gets poisoned.
Sand Attack - Quest Skill (Skill ID# 149) kRO Name: Sprinkle Sand
Type: Offensive Max Level: 1
SP Cost: 9
Target: 1 Enemy Range: 1 cell
Attack Type: Earth Physical
Cast Time: Instant
Effect: An attack with 130% normal ATK and with a 20% chance to cause blind effect. Although it has no Cast Time or Cool Down it can't be spamed.
Can be learnt from: Thief Platinum Skills Quests
Comment: It's not as useless as I once thought. Sprinkle Sand is a for fun skill still, at least most of the time. It’s for when you want to spam with a Status bow really quickly but they're wearing ED and you're just playing around so you don't want to DS or Full Strip. It also inflicts blind which helps sometimes. Besides that, it CAN miss so I generally use it as a backup for when Envenom fails. A note is that it can be used on a person in hide but you require a maya purple to target the person.
Back Sliding - Quest Skill (Skill ID# 150) iRO Name: Back Slide
Type: Active Max Level: 1
SP Cost: 7
Target: Self
Cast Time: Instant After Cast Delay: 0.5 sec
Effect: Moves you backwards 5 cells (depends on the direction you are facing).
Can be learnt from: Thief Platinum Skills Quests
Comment: I lied about hide being the most useful skill. This is. It was so good it had to be nerfed =/. But it’s still good. Gets you out of tight spaces. If your play style is more fluid and requires room, this is your best friend. Backslide depends on ASPD last time I checked so if you're wearing a bow, switch to dagger + shield before you backslide if you plan on spamming it.
Pick Stone - Quest Skill (Skill ID# 151) iRO Name: Find Stone
Type: Active Max Level: 1
SP Cost: 2
Cast Time: 0.5 sec
Required State: Requires to be less than 50% weight
Effect: Adds one Stone item to your inventory. Will not work if you are overweight (more than 50% of total weight capacity).
Can be learnt from: Thief Platinum Skills Quests
Comment: A fun skill. Good when you’re luring mobs.
Throw Stone - Quest Skill (Skill ID# 152) iRO Name: Stone Fling
Type: Offensive Max Level: 1
SP Cost: 2
Target: 1 Enemy Range: 7 cells
Attack Type: Neutral, Long Range, Physical
Cast Time: Instant After Cast Delay: 0.1 sec
Item Required: 1 Stone
Effect: An attack that always does 50 points of damage (but does not ignore damage reduction cards) and has a 3% chance of causing the stun effect on the target. Consumes one stone per use. Useful for luring monsters link monsters away from a pack and other such sneaky thief-like tricks.
Can be learnt from: Thief Platinum Skills Quests
Comment: Same as above.
Rogue
Sword Mastery (Skill ID# 2)
Type: Passive Max Level: 10
Required For: Two-Handed Sword Mastery (L1 Swordman)
Effect: Increases damage with Daggers and Swords (1-handed only) by 4*SkillLV. This damage ignores modification from Armor and VIT defense, but not from Elemental and Card modifiers and applies to all hits for multi hit attacks.
Level Description
1 ATK +4
2 ATK +8
3 ATK +12
4 ATK +16
5 ATK +20
6 ATK +24
7 ATK +28
8 ATK +32
9 ATK +36
10 ATK +40
Comments: A basic skill for sword/ dagger rogues. It's not a necessity, it's just useful.
Vulture's Eye (Skill ID# 44)
Type: Passive Max Level: 10
Required For: Improve Concentration (L1), Double Strafing (L10 Rogue), Falcon Assault (L5 Sniper), True Sight (L10 Sniper).
Effect: Increases range with bows by 1*SkillLV cells and increases HIT by 1 per SkillLV.
Level Description
1 Range and HIT +1
2 Range and HIT +2
3 Range and HIT +3
4 Range and HIT +4
5 Range and HIT +5
6 Range and HIT +6
7 Range and HIT +7
8 Range and HIT +8
9 Range and HIT +9
10 Range and HIT +10
Comments: A basic skill for bow rogues.
Double Strafing (Skill ID# 46) iRO Name: Double Strafe
Type: Offensive Max Level: 10
Requirements: Vulture's Eye Level 10
Required For: Arrow Shower (L5 Archer), Beast Strafing (L10 Hunter -SoulLinked), Remove Trap (L5 Rogue), Sharp Shooting (L5 Sniper).
SP Cost: 12
Target: 1 Enemy Range: 9 + Vulture's Eye SkillLV cells
Cast Time: Instant After Cast Delay: 0.1 sec
Required Weapon Class: Bow
Ammunition Required: 1 Arrow
Effect: Ranged attack, that fires two arrows and hits with an ATK of 180% + 20%*SkillLV. Requires an equipped bow. Only 1 arrow is consumed.
Level Description
1 200% Damage
2 220% Damage
3 240% Damage
4 260% Damage
5 280% Damage
6 300% Damage
7 320% Damage
8 340% Damage
9 360% Damage
10 380% Damage
Comments: If you’re a bow rogue, this is your main way of damaging. Backstab damage using bows is halved so really this is the only skill you’ll be using to deal real damage. This outdoes melee classes with an increased range.
Remove Trap (Skill ID# 124)
Type: Active Max Level: 1
Requirements: Double Strafing Level 5
Required For: Spring Trap, Talkie Box
SP Cost: 5
Target: 1 Trap Range: 2 cells
Cast Time: Instant
Effect: Turns one set trap back into a Trap item. Can be used with an Ankle Snare that has already caught a target, but in this case you will not get a Trap item. Only works with your own traps.
Comments: A popularized skill of the strip shield build. I’ll go into it later.
Snatcher (Skill ID# 210) iRO Name: Gank
Type: Passive Max Level: 10
Requirements: Steal Level 1
Required For: Steal Coin (L4)
Target: Enemy
Effect: Steals from the enemy while attacking normally. Steal success chance is based on the Thief Steal Skill.
Level Description
1 7% Chance of Auto Steal
2 8% Chance of Auto Steal
3 10% Chance of Auto Steal
4 11% Chance of Auto Steal
5 13% Chance of Auto Steal
6 14% Chance of Auto Steal
7 16% Chance of Auto Steal
8 17% Chance of Auto Steal
9 19% Chance of Auto Steal
10 20% Chance of Auto Steal
Comment: An important pre-req. Unless you have extra skill points I wouldn’t recommend getting this beyond level 4.
Steal Coin (Skill ID# 211) iRO Name: Mug
Type: Active Max Level: 10
Requirements: Snatcher Level 4
Required For: Strip Helm (L2), Back Stab (L4)
SP Cost: 15
Target: Monster Range: 1 cell
Cast Time: Instant
Effect: Steals Zeny from a monster, affected by DEX, LUK, and SkillLV, amount stolen is based on monsters level. Can only be used to steal Zeny once, however it is possible to steal zeny from monsters that the user stole items before. 1*SkillLV% chance to steal.
Comment: Pre-req
Back Stab (Skill ID# 212)
Type: Offensive Max Level: 10
Requirements: Steal Coin Level 4
Required For: Raid (L2), Intimidate (L4)
SP Cost: 16
Target: Enemy Range: 1 cell (even with bow!)
Cast Time: Instant
Effect: Powerful attack that can only be used from behind the enemy. Cannot miss and will turn the target to face the caster, thus preventing repeated use. Damage is 320%+40%*SkillLV ATK (halved if used with a bow type weapon).
Level Description
1 340% ATK
2 380% ATK
3 420% ATK
4 460% ATK
5 500% ATK
6 540% ATK
7 580% ATK
8 620% ATK
9 660% ATK
10 700% ATK
Comment: Decent damage. Many sword rogues have done insane damage with this skill. Lack of spammability but heck, whatever. Damage is halfed when used with bow. For those of you that are mathematically retarded, that’s 350% meaning you’re better off with DS’s 380%. A thing to keep in mind though, raid can miss but backstab doesn't. If you're using a hide guerilla strategy against a flee ******, use this whenever possible in place of raid.
Tunnel Drive (Skill ID# 213) iRO Name: Stalk
Type: Passive Max Level: 5
Requirements: Hiding Level 1
Required For: Raid (L2), Chase Walk (L3 Stalker)
SP Cost: Hide dependant
Effect: Upgrades the Hide skill to allow slow movement while hiding. Not restricted to walls like the Assassins Cloaking Skill.
Level Movement Speed
1 26%
2 32%
3 38%
4 44%
5 50%
Comment: Useful. Worth maxing. If not maxed, leave it at level 3 for chase walk.
Raid (Skill ID# 214) iRO Name: Sightless Mind
Type: Offensive Max Level: 5
Requirements: Back Stab Level 2, Tunnel Drive Level 2
Required For: Intimidate (L5)
SP Cost: 20
Target: Enemy Range: Weapon Range
Attack Type: [Splash Damage, 1 cells]
Cast Time: Instant
Required State: Requires Hiding skill activated
Effect: Attacks a target and the 3*3 cells below it with a chance to Stun and Blind. Rogue must be hiding to use this skill. Damage is 100%+40%*SkillLV ATK. Chance to Stun/Blind is 10%+SkillLV*3.
Level Description
1 140% Attack, 13% Chance
2 180% Attack, 16% Chance
3 220% Attack, 19% Chance
4 260% Attack, 22% Chance
5 300% Attack, 25% Chance
Comments: It’s decent damage. Small AoE but the only AoE you’ll have without Plagiarize. Use this to reveal chase walked and cloaked characters. I kept mine at level 1 since I didn’t bother getting Plagiarize. The statuses on this thing is nice too actually.
Strip Weapon (Skill ID# 215) iRO Name: Divest Weapon
Type: Active Max Level: 5
Requirements: Strip Armor Level 5
Required For: Reject Sword (L1 Stalker), Full Strip (L5 Stalker)
SP Cost: 15 + SkillLV*2
Target: Enemy Range: 1 cell
Cast Time: 1 sec After Cast Delay: 1 sec
Duration: 60 + 15*SkillLV sec
Effect: On player in PVP: Takes equipped weapon off player and prevents a reequip of ANY weapon for a certain time. On monster: reduces Attack by 25% for skill's duration. Chemical Protection avoids this skill. Success Chance 10%+SkillLV*2%.
Level Description
1 7% Chance
2 9% Chance
3 11% Chance
4 13% Chance
5 15% Chance
Comments: See Below
Strip Shield (Skill ID# 216) iRO Name: Divest Shield
Type: Active Max Level: 5
Requirements: Strip Helm Level 5
Required For: Gangster's Paradise (L3), Strip Armor (L5), Full Strip (L5 Stalker)
SP Cost: 10 + SkillLV*2
Target: Enemy Range: 1 cell
Cast Time: 1 sec After Cast Delay: 1 sec
Duration: 60 + 15*SkillLV sec
Effect: On player in PVP: Takes equipped shield off player and prevents a reequip of ANY shield for a certain time. On monster: Reduces DEF by 15% for skill's duration. Chemical Protection avoids this skill. Success Chance 10%+SkillLV*2%.
Level Description
1 7% Chance
2 9% Chance
3 11% Chance
4 13% Chance
5 15% Chance
Comments: See Below
Strip Armor (Skill ID# 217) iRO Name: Divest Armor
Type: Active Max Level: 5
Requirements: Strip Shield Level 5
Required For: Strip Weapon (L5), Full Strip (L5 Stalker)
SP Cost: 15 + SkillLV*2
Target: Enemy Range: 1 cell
Cast Time: 1 sec After Cast Delay: 1 sec
Duration: 60 + 15*SkillLV sec
Effect: On player in PVP: Takes equipped armor off player and prevents a reequip of ANY armor for a certain time. On monster: Reduces VIT by 40% for skill's duration. Chemical Protection avoids this skill. Success Chance 10%+SkillLV*2%.
Level Description
1 7% Chance
2 9% Chance
3 11% Chance
4 13% Chance
5 15% Chance
Comments: See Below
Strip Helm (Skill ID# 218) iRO Name: Divest Helm
Type: Active Max Level: 5
Requirements: Steal Coin Level 2
Required For: Strip Shield (L5), Full Strip (L5 Stalker)
SP Cost: 10 + SkillLV*2
Target: Enemy Range: 1 cell
Cast Time: 1 sec After Cast Delay: 1 sec
Duration: 60 + 15*SkillLV sec
Effect: On player in PVP: Takes equipped helm off player and prevents a reequip of ANY helm for a certain time. On monster: Reduces INT by 40% for skill's duration. Chemical Protection avoids this skill. Success Chance 10%+SkillLV*2%.
Level Description
1 7% Chance
2 9% Chance
3 11% Chance
4 13% Chance
5 15% Chance
Comments: Strip Skills in general : A very very nice skill. Trade mark rogue skill. Yea.
Intimidate (Skill ID# 219) iRO Name: Snatch
Type: Active Max Level: 5
Requirements: Back Stab Level 4, Raid Level 5
Required For: Plagiarism (L5)
SP Cost: 10 + SkillLV*3
Target: Enemy Range: 1 cell
Cast Time: Instant
Effect: This skill teleports you and the target to a random area on the same map and attacks the target. Does not work with Bosses. Damage is 100%+30%*SkillLV.
Level Description
1 130% ATK
2 160% ATK
3 190% ATK
4 220% ATK
5 250% ATK
Comments: No point in getting it for the damage, it’s good if you’re cheap and don’t want to use fwings. Also, in team pvp, Intimidate the priest or the tank for fun. This leaves the other team without a vital member for a few seconds (this can turn the tide in any battle).
Graffiti (Skill ID# 220) iRO Name: Scribble
Type: Active Max Level: 1
SP Cost: 15
Target: Area Range: 1 cell
Cast Time: Instant
Duration: 30 sec
Item Required: 1 Red Gemstone
Effect: Creates a user defined text message on the ground.
Comments: For fun skill that’s not used enough. I regret not having enough skill points for this.
Gangster's Paradise (Skill ID# 223) iRO Name: Slyness
Type: Passive Max Level: 1
Requirements: Strip Shield Level 3
Required For: Compulsion Discount, Cleaner
Effect: When 2 or more rogues sit next to each other (all must have this skill) aggressive monsters, except Boss monsters, won't attack.
Comments: Uh. Yea. Nuff’ said.
Compulsion Discount (Skill ID# 224) iRO Name: Haggle
Type: Passive Max Level: 5
Requirements: Gangster's Paradise Level 1
Effect: Enable to purchase items at a Lower Price in NPC Shops. Discount rates are better than Merchant Discount. [Level 1] Discount Rate 9% [Level 2] Discount Rate 13% [Level 3] Discount Rate 17% [Level 4] Discount Rate 21% [Level 5] Discount Rate 25%
Comments: Meh
Plagiarism (Skill ID# 225) iRO Name: Intimidate
Type: Passive Max Level: 10
Requirements: Intimidate Level 5
Required For: Preserve (L10 Stalker)
Effect: Allows the last offensive skill used on you to be used as a skill you have gained. Only one skill may be copied at a time in this fashion, maximum copied skill level equals the Plagiarism SkillLV.
Level Description
1 LV. 1 Skills can be copied
2 LV. 2 Skills can be copied
3 LV. 3 Skills can be copied
4 LV. 4 Skills can be copied
5 LV. 5 Skills can be copied
6 LV. 6 Skills can be copied
7 LV. 7 Skills can be copied
8 LV. 8 Skills can be copied
9 LV. 9 Skills can be copied
10 LV. 10 Skills can be copied
Comments: Very useful. This skill makes Stalkers one of the most fluid characters in the game. Popular choices are traps and trifecta for training and SG and Bowling Bash for PvP/WoE.
Close Confine - Quest Skill (Skill ID# 1005)
Type: Active Max Level: 1
SP Cost: 25
Target: Enemy Range: 1 cells (eAthena)
Cast Time: Instant
Duration: 10 sec
Effect: For 10 seconds, you grab a single enemy, preventing you and the target to move. While you grab onto someone, you will have +10 bonus to Flee Rate. If either the victim or you die, or should any of them teleport away, this skill is cancelled.
Can be learnt from: Rogue Platinum Skills Quests
Comments: Great for people who are running away. It’s usable in lot’s of ways, I’ll go deeper into this skill later.
Stalker
Chase Walk (Skill ID# 389) iRO Name: Stealth
Type: Supportive Max Level: 5
Requirements: Hiding Level 5, Tunnel Drive Level 3
SP Cost: 10 SP Upkeep Cost: 50 + 10*SkillLV per 10 sec
Target: Self
Cast Time: Instant
Duration: Sustained
Effect: Walk behind your enemy while hiding. All detecting skills will not be able to detect a Stalker in this mode. The stalker can not attack and he will become visible when his SP runs out. Furthermore, attacks that impact the area that the stalker is in will end this skill thus revealing the stalker. The Stalker leaves faint shoeprints on the ground while using this skill. Walking speed is reduced, but this can be compensated with higher SkillLV. Can be used during Guild Siege, but costs 5 times as much SP. Increase STR for 30 seconds after casting.
Level Description
1 Walk Speed 70%, STR +1
2 Walk Speed 75%, STR +2
3 Walk Speed 80%, STR +4
4 Walk Speed 85%, STR +8
5 Walk Speed 90%, STR +16
Comments: Self explanatory, just get it at some level. If you’re the e-caller, you should max this.
Reject Sword (Skill ID# 390) iRO Name: Counter Instinct
Type: Supportive Max Level: 5
Requirements: Strip Weapon Level 1
SP Cost: 5 + 5*SkillLV
Target: Self
Cast Time: Instant
Duration: 300 sec, or 3 Reflects
Effect: When in PVP mode it has a chance to reduce all sword and dagger damage by half and returns the other half to the attacker for 3 hits. Works on monsters regardless of their weapon.
Level Description
1 15% Chance of Reflection
2 30% Chance of Reflection
3 45% Chance of Reflection
4 60% Chance of Reflection
5 75% Chance of Reflection
Comments: Great. Sac Pallies, Sword Knights, Dagger Stalkers all get screwed over by this skill. Not only does it give you 50% reduction on swords but it returns the damage. How cool is that? Plus, it makes a really blinding animation that will annoy your enemies when you spam it
.
Preserve (Skill ID# 475)
Type: Supportive Max Level: 1
Requirements: Plagiarism Level 10
SP Cost: 30
Target: Self
Cast Time: 1
Duration: 600 sec
Effect: Allows Stalker to not change the skill learned via Plagiarism even when hit by a different skill for duration of the skill.
Comments: Get it if you have plagiarism. Period.
Full Strip (Skill ID# 476) iRO Name: Full Divestment
Type: Active Max Level: 5
Requirements: Strip Weapon Level 5, Strip Shield Level 5, Strip Armor Level 5, Strip Helm Level 5
SP Cost: 20 + SkillLV*2
Target: Enemy
Cast Time: Instant After Cast Delay: 1 sec
Duration: 60 + 15*SkillLV sec
Effect: On player in PVP: Takes equipped weapon, shield, armor and helm off player and prevents a reequip of ANY weapon, shield, armor and helm for a certain time. On monster: reduces Attack by 10% and DEF by 30% for the skill's duration. Full Chemical Protection counters this skill. Success Chance 5%+SkillLV*2%.
Level Description
1 7% Chance
2 9% Chance
3 11% Chance
4 13% Chance
5 15% Chance
Comments: It’s easy enough to understand and know whether you’re getting this or not.