Showing posts with label Ragnarok Ministrel/Clown Guide. Show all posts
Showing posts with label Ragnarok Ministrel/Clown Guide. Show all posts

Wednesday, June 10, 2009

Clown Woe Guide

Gears

  • headgear: -10% headgear ofc, binoculars/sunnies[1] with some cool card, gangster mask or some other lower headgear
  • armour: +7 unfrozen/ED tights
  • shield: +x cranial valk shield
  • weapon: triple vital solid violin, maybe get 2 of them for weapon switching action. a spirited guitar can be good for hitting SWed emps, flinching and spamming dissonance, i guess
  • garment: immune wool scarf
  • shoes: green ferus/firelock tidal shoes
  • accessories: nimble gloves ofc, hiding glove, sight glove

stats and skills

100-130 dex

70-120 int

50-80 vit

rest on str for pots etc

and for skills: http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/clw.html?20FXJkefcKGOabab2sbx

5 points leftover, feel free to put them into some other ensemble or something

also notice how i didn't get arrow vulcan

how to use those skills in woe or something

okay this is the long part

edit: first of all, for those who don't know, when i say "weaponswitching" i mean switching your weapon to cancel the song, and when i say stuff like "spam dissonance" for example, i mean keep weaponswitching while repeatedly using dissonance

because people didn't know what that meant

...yeah

Bragi

decreases casting time/skill delay, cast time reduced further by clown's dex, delay reduced by clown's int. dex/int reductions only work in multiples of 5, so having 139 dex gives the same cast time reduction as having 135 dex

let's start with the obvious skill. so yeah, you should use it on precasters, but if you have enough clowns you can like, quickly bragi creators/champs/profs and shit (use weaponswitch ok), or link+bragi yourself and spam tarot etc

on offense learn to weaponswitch so you can bragi your guild while you're going through the castle and not get left behind/bragi enemies, if you get to the enemy precast use level 1 over their bragi to mess it up

and uh, use this along with apple before you go into the emp room too

Assassin Cross of Sunset

increases aspd

use this on grimtoothers and empbreakers, also hotkey level 1 so you can like, mess up enemy bragis with it etc

Dissonance

does tiny damage to any enemies who walk into it, also occurs where 2 bard songs overlap

(i love this skill)

here's what it can do

  • 1) flinching: there's a small delay between when it hits and when the damage registers, so if you use it on someone who's casting a skill, chances are they'll get stuck (you know, the bug where you have to move before you can start casting shit again). this works great against emp-SWing HPs/HWs/profs because most of them don't realise they're stuck because they're all morons
  • 2) castbreaking: if you can get into an enemy precast, you can just spam this to mess up their wisuds (if you use bragi level 1 to break their bragi first then double points). it's also good for stopping efisters because you don't even need to target them, just keep spamming it and usually they won't be able to finish casting 'cause of it
  • 3) revealing spies sinx/chasewalk stalkers: not much to say here, if you use it in a narrow path they'll be knocked out of cloaking/chasewalk when they try to go past, use it to spycheck in emproom if one of them gets past

you only need to hotkey level 1, since the only difference in levels is damage and SP cost

and we're not using it for the damage

Apple of Idun

it adds hp, effect is increased by the clown's vit ((clown's vit/10)% bonus mHP increase).

great skill to use on offense, use it just before your guild has to fight/tank (outside the emp room usually)

Loki's Veil

prevents anyone in the AoE from using skills (ensemble)

obvious use is to use it just by the emp room portal, making sure there's no gaps (seriously, i've seen people use loki's while standing on the very bottom cell of creamhilt's emp room entrance, which leaves a nice 2 cell path above it). although, if you have a gypsy friend, you can use it on offense too

like, once your emp breakers are hitting the emp, run in and loki's over them so they can't be efisted or something idk

there's more ways to use it offensively but i'll let you figure them out

Longing for Freedom

usually combined with loki's, it lets you use other non-song skills while you're doing an ensemble, moving outside the ensemble cancels it

use this to tarot card/status arrow MS while you're loki-ing

note: if you're using loki's, only the caster (in other words the person who activated loki's) can use it, and you can only use skills from the cell you're standing on, as if you move you'll be affected by your own loki's

Tarot Card

for those of you who don't know, here's what each different tarot card does: http://irowiki.org/wiki/Tarot_Card_of_Fate

with linkbragi, you can spam this crazy fast yo

see a tank that won't die? linkbragi + tarot until it comas or it's gear breaks, this shit breaks stuff that's unbreakable/FCPed that's how cool it is

same goes for key targets, for example enemy profs and emp breakers, but don't get carried away and forget to songbuffa your guild every now and then

Frost Joke

chance to freeze all enemies on screen, low chance to freeze party members

use this when you know you're fighting a guild without unfrozen marc cards :P xD, or when there's a GTB/GR user nearby who needs to freeze so your champs can efist them

(extra spammable with bragi btw!!!)

Musical Strike

you might have also noticed that I got MS level 1 in the skill build, and that's for one reason only

status arrows

stun/curse arrows are good to use on enemies entering a precast, sleep arrows work against vit/dex profs, and there's other ways of using status arrows but again, i'm lazy

figure it out yourself

Pang Voice

chance to cast chaos on the target

well, now that chaos isn't worthless, this skill is actually pretty good. if you're using longing for freedom/loki's, vit/dex profs are a great target for this to make it harder for them to get out of the precast to use LP. other good targets are emp breakers so they can't reach the emp, nearly anyone with low int entering a precast so they're stuck there for longer, and... well, nearly everyone, since not many people get int

that doesn't mean you should use it all the time though, the chance of it working is kinda low and unless you get bragi it's not really spammable


well, that does it for normal skills

so let's move on to uh

Bard/Dancer Spirit

basically, the bard/dancer link lets you use the gypsy version of the songs you already have as a clown (ie having sinx level 10 lets you use DFM level 10) and vice versa for gypsy. it also lets you walk faster while using songs, and makes it so that you receive the positive effects of your own songs, for example casting bragi will also bragi yourself, casting DFM will not also slow yourself

now let's move onto the couple of dancer songs that you should use in WoE

Slow Grace/DFM

slows enemies' movement speed, lowers their aspd and dispels certain buffs like adrenaline rush, improve concentration, 2/1-hand quicken and increase agility, which the enemy is not able to re-cast until the effect wears off

use it on enemy emp breakers (especially if they're already on your emp), WS, zerk LKs (lol), enemies that are grouped together if you can (example: enemy guild wushing in, DFM over them), or just keep it just behind the loki's to slow enemy attackers

it's really the only gypsy skill worth using, but it's easily one of the best offensive songs

even though it's a dance

Service for You

increases max SP and lowers SP cost of skills for anyone in the AoE


use this on champs to make efist do more damage, and precasters so the constant precasting hurts their SP less

Wednesday, May 27, 2009

A Guide to Clown's Tarot Card

Ever wondered what those cute symbols mean? Well, find out!

know your fate:




The Fool: Sickness of the mind, start from zero.
- Renders enemy's SP to 0.



The Magician: Overworked, start of the trouble.
- Reduces enemy's MATK by half for 30 seconds.



The High Priestess - Breaking of the knowledge, understand in your own way.
- Removes all buffs.



The Chariot - Bad luck, desperation, destruction, and unintended accident.
- Deals DEF-ignoring 1000 damage. Randomly destroys one armor equipment.



Strength - Strength in the wrong way, lose confidence, destruction of nation.
- Reduces enemy's ATK by half for 30 seconds.



The Lovers - Farewell, be discovered while cheating on someone.
- Randomly teleports you to somewhere, and heal 2000 HP. If you are in an area where teleportating is not allowed, then you will only receive 2000 HP heal and no teleportation.



Wheel of Fortune - Unexpected bad fortune, broken promise, lost goal, self-loathe.
- Randomly causes effect of 2 other Tarot cards.



The Hanged Man - Precursor of agony, giving up, stop.
- Either Stop, Frozen, or Stone will happen regardless of any reasons.



Death - Bad luck, unexpected catastrophe, difficult situation, danger of sickness, lose your job.
- Will receive Curse, Coma, and Poison all in single set.



Temperance - Impossible to control, tiredness, stubborn, and vanity.
- Causes Chaos ailment for next 30 seconds.



The Devil - Demons interfere with you, danger of sickness, and unescapable curse.
- Deals DEF-ignoring 6666 damage, 30 seconds of halved ATK and MATK, and Curse status ailment.



The Tower - Accidents, losing command, failure, sudden changes, bankrupcy.
- Deals DEF-ignoring 4444 damage.



The Star - Destruction of hope, sad future, chaos, and lose judgment.
- Causes 5 second of Stun.



The Sun - Destruction of country, unsatisfied, chaos, losing of knowledge.
- For 30 seconds, ATK, MATK, HIT, FLEE, and DEF will be reduced by 20%.

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Friday, May 1, 2009

Ministrel Guide

Introduction
Taught new songs by the gods themselves, Minstrels are now a powerful class. They are able to enchant the enemy with different music and deal large amounts of damage with Melody Strike before the effect wears out. Minstrel and Gypsy job can also give half their stats to a supported character enabling the supported fighter to increase their damage. This job is known as Clown in other localizations.

Table of contents
-Stats
-Skills
-Strategies
-Equipment
-Battlemode


Stats
QUOTE
Strength: 20
Vitality: 65~80
Intelligence: 65~70
Dexterity: 9* [rounded up to 150 total, with bless]

Strength is for carrying items around. Healing items, arrows, armor, etc.
Vitality is a must for clowns. Downside of high vitality, AD will drop you easily. Same for ice pick. Clowns have very low base HP, so you need these numbers of vitality if you want to get near 10k hp.
Intelligence is for poem and frost joker effectiveness. It's also nice for some sp, since songs will take quite a lot of your sp, same for frost joker and tarot.
Dexterity is for dealing damage and dropping cast time to zero. Your damage will be extremely low without dexterity.

This is a supportive yet offensive build, going a bit in between.
Because this build is in between supporting and attacking, having 150 total dex, your team will have more cast time reduction of Poem of Bragi, making their casts less interrupted [and that IS important, because Phen card doesn't work in WoE].

With this build, you'll be best off using two triple bloody boned violins [for swapping].
For those afraid to lose their weapon because it breaks, you could go for a triple hydra golem violin too.

You'll be useful for attacking, mainly with wind arrows, breaking the ice of your frozen targets with your AV.
This will do fair damage, even with the WoE reductions.
It's a nice build for assassinating WoE-important classes, such as professors, other clowns, high wizards and snipers.


Skills
This link contains a good WoE build for clowns. *click*

Why Apple of Edin only lv2?
It's a fairly useless skill for WoE, in my opinion.
The only class you'll really help with it, is paladins on a sacrifice build.

Musical lessons should always be lv10. It gives a good increment of damage with Arrow Vulcan, your main offensive skill.
Plus it increases the effectiveness of all your songs greatly.

Frost Joker is a very important skill. Vital for taking castles when attacking, it can make the difference between winning and losing.

Dissonance will be a bit useful if you know where an enemy is hiding, and you want to sight him.
Dissonance does approximately 10~70 damage, which isn't a lot, but it will uncloak your enemies.
Reequipping your violins quickly, spamming dissonance, is a good way to keep your enemies uncloaked, making it easy for your team to kill them.

Assassin Cross of Sunset is good for taking castles, just like Frost Joker.
It will give the Emp breaking assassins just that little boost of ASPD they need.

Magic Strings/Poem of Bragi is..yea, ALSO a good skill for taking castles.
All the wizards in your team, that are in range of the song, will be far more useful.
Their cast will be harder to interrupt for the enemy, because they're casting a lot faster than they would usually.
Phen card does not work in WoE, therefore the skill is very useful.

Wand of Hermode, on the other hand, isn't exactly useful for attacking.
Wand is a unique song. It can only be casted on a warp portal, and it can only be used in WoE castles.
This song will do a complete dispell on every friend and foe that enters the area.
The only status that's not dispelled is Berserk, though all the knight's buff, such as parrying, two hand quicken and more, will be canceled.
This skill is very useful for defending, giving your team the advantage by making your foes enter the area completely dispelled.

Loki's Veil/Classical Pluck is also a good skill for defending.
It's a duet skill, so be sure to only get this skill if you know you got a gypsy in your team.
Loki's Veil unables use of skills in the area of effect.
Very useful for preventing the enemy from easily killing the Gypsy/Clown that's doing Wand of Hermode.
Also functional for preventing the enemy from doing Magnetic Earth on the entrance, making them unaffected by all your wizard's AoE spells.

Tarot card is a good skill if you're lucky.
It can coma the enemy, making them completely helpless.
It can also do 6666 damage, very handy when you're fighting those hard-to-kill bastards.
This skill CAN save your castle.

Though remember that you shouldn't rely on luck to win a battle.


Strategies
When I tell you to go for professors, high wizards, clowns and snipers, I do really mean those classes.
Trying to kill other classes will probably fail.
The reason to go for mage and archer classes is because they've got fairly weak def, low hp and are all important for WoE.
Be sure to stick it to one, at most two AVs if he doesn't die, since you'll be more useful spamming frost jokes and doing poeming on your team.

A good way to play songs quickly, is canceling them quickly, being able to spam frost jokes, poem, cancel and spam frost jokes again.
The best thing to do this is simply equipping a copy of your main violin.
Because it equips a different weapon, the song automatically cancels.

The reason to carry two of the same violins around is being able to swap them quickly, without making mistakes.
I have two of the same violins so I never equip a +0 Violin[4] and then accidentally AVing with it.

Since clown is such a fragile class, you'll be best running around all the time, staying close to your team, hiding now and then and running to safety walls and pneuma's a lot.

O, and just a piece of advice.
Always use battlemode.


Equipment
For equips I'd go for the frigg's circlet/odin's blessing/valkyrie's shield combo, going for mass mdef.
With of course a marc in the odin's, preferably having two odin's; one with ED and one with marc.
This will grant you nice mdef [30+], 20% resistance vs. fire and water [valk shield] and therefore much less affected by storm gust and meteor storm.

I also prefer a ragamuffin manteau above raydric, since it'll be raining elements and magic.
For shoes I like vidar's boots. It's easy to get and high def and 9% max hp/sp increment.

For middle+lower headgear, you could go for slotted sunnies with marduk, or an opera masque for 2 def.
For upper I'd also carry a poopoo/beret/f. beret/angeling hat with me, aside the frigg's.
Magic isn't everything.

As a weapon, +10 triple bloody boned violin/+10 double bloody boned lute would be best for you.
Having two is good for swapping.
You could grab a third unbreakable violin, by inserting a golem card into it.

For accessories I'd carry around 2 nimble gloves and a smokie glove.
I'd equip 1 nimble and 1 smokie most of the time. Smokie will be your only savior if you got an asura champ incoming.

QUOTE (Equipment)
Upper headgear
Frigg's Circlet
Feathered Beret/Beret/Angeling Hat/PooPoo Hat
Middle and Lower headgear
Opera Masque [Middle+Lower]
Marduk Sunglasses[1]
Armor
Marc Odin's Blessing[1]
Evil Druid Odin's Blessing[1]
Shield
Thara Frog Valkyrie's Shield[1]
Weapon
+10 Hydra Hydra Hydra Skeleton Worker Violin[4]x2/+10 Hydra Hydra Skeleton Worker Lute[3]x2
+10 Hydra Hydra Skeleton Worker Golem Violin[4]
Shoes
Vidar's Boots
Garment
Ragamuffin Manteau
Raydric Muffler[1]
Innoxious Muffler[1]
Accessories
Zerom Glove[1]x2
Smokie Glove[1]


Battlemode
Now, a very important item.
Battlemode, you shouldn't go without it.
With battlemode you can have everything you need spread over your keyboard keys, rather than helplessly trying to F12 quick enough.
Thanks to battlemode you can equip approximately 5 different arrows, and swap them by the press of a button.
Very useful.

See someone surviving asura, but you can't freeze him properly because everyone's bashing him?
Equip immaterial arrows and AV the shit out of him.

Here's a couple of hints for using battlemode:
The first F12 bar is located from Z to > on your keyboard.
The second F12 bar is located from Q to O on your keyboard.
The third F12 bar is located from A to L on your keyboard.

To active battlemode simply type '/bm' in your chat window.
Once battlemode is actived, you'll have to press 'space' or 'enter' in order to be able to type messages, then press 'enter' [again] to send the message.
To turn battlemode off again, type '/bm'.

I personally favor putting buffs upper right on your keyboard, in the Y-O area.
Songs I put upper left, in the Q-T area, having two triple bloody violins with me, for more easy swapping when I press on my 'S' key.
Now, why would I swap two of the same weapons?
Because when you swap them, by simply pressing the S key, you cancel your song without doing Amp.

Put the important keys you need to access quickly [Hide for when there's someone onto you] in your most reachable area on the keyboard.
This is a case of personal favoring.
I like having those keys on the right of my keyboard, another person might favor left, or middle.

Battlemode won't be easy to practice at first, but once you've got the hang of it, it's a life saver.

Made by: Phen of ZNRO


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