Sunday, May 31, 2009

Champion Guide by Kensai

    Once a wise man said : VENI VIDI G-FIST
    ©Kwiatek



    Content
    Why do you want to become a Champ?
    Where to level your soon-to-be-champ and how to earn money while levelling?
    How to skill your champ for the full potential in WoE / PvP?
    What are the right stats for WoE / PvP?
    Proper Gear for WoE / PvP
    How to play Champ in WoE
    How to play Champ in PvP

    Why do you want to become a Champ?
    You're planning to make a champ so you can destroy pvp or even WoE?
    Thats the right reason, if you're planning to make a Champ

    Where to level your soon-to-be-champ and how to earn money while leveling?
    When you're going to start your stats should look like this

    After leaving the Novice grounds your stats should be 9 Dex, 9 Luck and about 30 Int
    Kill some porings so you'll get level 1 Heal at least, then head to payon dungeon and healbomb Zombies and Skeletons (Use Shift + Heal or /ns) - either avoid or kill the Familiars. Don't forget to take Novice Pots with you

    After Hitting level 30 you can either go Payon dungeon 2 till you've got Pneuma or try to go Zombie Prisoners till you're job 50, after changing your job you can stay there till around job 30 but then you'll have to choose on of the following 4 ways

    There are 4 Ways to become level 99,
    Steelbody in Abbey Parties
    Combo-Build
    Occult-Build
    Asura Build

    Pro's and Contra's of these Ways
    Steelbody in Abbey Parties
    You're levelling really quick, and it's the cheapest build since you don't really need anything cause of Steelbody - But the money you're earning is not really much since the parties have got Item-Share

    Required for this is Steelbody level 5, 99 Vit, 99 Dex ( Typical Steelbody Build)

    Combo-Build
    You've got the chance to earn money while levelling, and you basically just need to buy Elemental Fists, another Pro is that you can farm almost all cards that you need when you're a Champion - The Con of this is that its taking really long

    Build for this I would suggest, 100 Agi, 110 Str, About 50 Dex but I can't really give a proper build since I never played Combo-Build

    Occult-Build
    You can earn with this lots of Money because you're leveling on Sleepers
    The Stats for this should look like this (TOTAL)
    As weapon you should get a stunner and the following stats to kill the Sleepers with 2x Occult
    100 Str, 60 Dex, 100 Agi, 60 Int, 20 Vit

    Asura-Build
    This is the most expensive build, due to the gears that are required but it can be faster than any of these builds if you've got the gears, because this build is focusing on these monsters, Abysmal Knights and Kasa.

    For the Abysmal Knights you have to get a normal stunner and a phen carded accessory and the following stats (TOTAL)
    110 Str,80 Int, 90 Dex - Only with a Stunner

    For the Kasa you'll either need 3x Abysmal Knight Chain, which is hard to get for new people, so you better stick to 3x peco peco egg
    Stats should look like this for 1-Hit, if you're getting yourself a sp-song slave you can easily 1-Hit in Thors
    120 Str, 100 Int, 60 Dex
    Gears used for this Build:
    Incubus Marionette Doll, Evil Ears,Morph Shawl, Sohee Shoes 2x Ring (Unslotted)

    How to skill your champ for the full potential in WoE / PvP?
    WoE Build

    PPS level 1 is enough, because you'll only use it to make kaupe dissapear and you can asura the linker after that - Decrease agi level 10 because its really useful and you dont use spiritual cadence anyways in woe


    PvP Build

    PPS, TSS and Occult maxed because that are your mainskills in pvp
    Increase agi level is only for walking speed, you won't have time to heal yourself in a duel against a good champ so just leave it at level 3


    What are the right stats for WoE / PvP?

    WoE

    Chain / Stunner / +9 Lich Build
    110 Str, because you'll have lots of sp in WoE (1300 +)
    70-80 Vit, because of the Gypsies and mainly to survive
    50-70 Int, For more Damage and for more SP recovery when you are using Royal Jellies / Blue Pots
    130-140 Dex, having a fast cast = People won't be able to hide fast enough

    Lower dex means more vit/int but you always need to know that if you're playing against another champ the higher dex wins so dont go for less than 130 dex - it just kills you

    Important
    A +9 Lich is doing slightly more damage than Stunner or a Chain ONLY if you're using the right equips (Sohee, Morph Shawl)

    PvP

    Basically PvP is almost the same like WoE, with the exception you're not planning on potting in PvP but there is one rule
    NEVER PPS/TSS/INVEST WITH LICH

    Chain / Stunner
    120 Str, because you want to hurt oher people right?!
    99+xx Dex, Same as for WoE, people can't hide fast skills
    Rest into Vit - Survive!
    THERE IS NO USE FOR SP IN PVP IF YOU'RE NOT PLANNING ON ASURA'ING

    Proper Gear for WoE / PvP

    IN WOE REDUCTION ALWAYS GOES FIRST IF YOU CANT SWAP

    WoE Gears

    Upper Headgear - F-Beret, Ulle's Cap + S.Golem
    Middle Headgear -Masquerade or Sunglasses + Vanberk or Incubus
    Lower Headgear - Gangster Mask
    Armors - Valk Armor(s) Evil Druid and Marc, if you don't have a Valk armor take Saint's Robes, 1x Evil Druid and 1x Marc. Take also 2 Silk Robes with Evil Druid and Marc because Armors break in WoE. For Precasts Additionally Silk Robe with Pasana / Swordfish
    Weapon - Double Bloody Boned Chain, Double Bloody Stunner, +9 Double Bloody Lich Wand
    Shield - Cranial Valk Shield
    Garment - Immune Wool Scarf, Morph Shawl, Guard Wool Scarf if you can swap equips
    Shoes - Green Ferus, Sohee, Verit Tidals
    Accessories - 2x Nimble Glove for Precasts Acolyte Rosary


    PvP Gears
    IN PVP REDUCTION ALWAYS GOES FIRST IF YOU CANT SWAP

    Upper Headgear - F-Beret
    Middle Headgear - Masquerade or Sunglasses[1] With vanberk or Incubus
    Lower Headgear - Gangster Mask
    Armors - Valk Armor(s) Evil Druid and Marc, if you don't have a Valk armor take Saint's Robes, 1x Evil Druid and 1x Marc.
    Weapon - Double Bloody Boned Chain, Double Bloody Stunner
    Shield - Cranial Valk Shield
    Garment - Immune Wool Scarf
    Shoes - Green Ferus or Sohee Tidals
    Accessories - 2x Nimble Glove


    How to play Champ in WoE
    Your task in WoE will be to take out important or dangerous characters. For example:
    -Champs
    -Creators
    -Sinxes
    -Professors
    -Stalkers

    Fighting a good champ means spam absorb on him like no tomorrow, walk always next to him or almost into him so he cant absorb you and you can kill him. if he snapped away - DONT WALK TOO CLOSE TO WALLS HE COULD NINJA YOU (frill card)

    If you use Pneuma the creator already lost because he cant damage you anymore, ALWAYS USE RUWACH THEY MIGHT HIDE UR ASURA

    Sinxes = perm ruwach, they might 1-shot you but thats not going to happen because sinxes are nerfed they are still dangerous because a double-sb can kill you

    If the proffessor uses wof + sw just ignore him, but if hes busy dispelling your guildmates kill him if hes not standing in a sw - PUT A PNEUMA ON HIM SO HE WONT BE ABLE TO SW HIMSELF - ruwach on!

    If the stalker is running away with chase walk just follow the footsteps and kill him when hes out of chase walk

    How to play Champ in PvP

    As already stated above - your mainskills are PPS,TSS,Invest,Absorb,Zen and snap. to succeed in pvp you should use endow because there are many gr's nowadays and gloom boxes and green pots because silence would kill you if you wouldnt have green pots - also a few sp items would make it easier for you if you want to leave the room and dont have any sp left so you can just warp urself out

    Lord Knight - Spiral
    spiral Lord knight usually got high vit and just use spear stab / magnum break spiral combo on you so be sure to snap back into your pneuma so you wont get hit by spiral

    If he's spiral build just pneuma yourself, 1x PPS and TSS him, when he's running away do a pneuma FIRST then snap into it and TSS him again till he's dead. If he's using berserk just blade stop him and wait till he relogs

    Lord Knight - Bowling Bash
    bowling bash lord knights usually got around 70 vit so use invest. also they just spam bb on you so you have to snap way and decrease agi them
    if they are using bash snap away the chance to stun is way too high avoid that the stun-bb tactic can easily kill you

    If you're up against a good Bowling Bash lk you can only win if you decrease agi him and PPS spam him till hes going berserk then just blade stop

    Assasin Cross - 99 Agi
    usually they just melee or sb you be sure to blade stop them when they melee you and the only way to hit them is occult if theyve got like 300 agi

    PPS spam till he drops - TSS when you used 2x PPS

    Assasin Cross - Sonic Blow
    they usually cloak next to you and sb you so ruwach-snap around and find them. decrease agi and follow them with PPS and TSS

    PPS spam him so he cant use sonic blow when he got pushed 6 cells away use TSS
    If the Sinx is linked and using edp you have to use asura to kill him, else he'll kill you

    Assasin Cross - Soul Breaker
    they are most of their time cloaking so ruwach-snap around - find them - decreaese agi them and pps them

    pneuma yourself and TSS him. If he's cloaking use ruwach and do a pneuma-walk when he used sbk snap next to him and PPS him + TSS

    Sniper
    AVOID THE TRAPS they kill you, especially sandman,ankle snare and shockwave trap. they push the traps with arrow shower so when you see a trap next to you snap away so they wont get u into their traps

    pneuma yourself, decrease agi the sniper, TSS him. If he's hiding level 5 TSS use level 3 TSS till he dropped.
    If a level 5 TSS hitted snap next to him and use invest and he'll drop

    Sniper - Falcon Assault / trap
    AVOID THE TRAPS they kill you, especially sandman,ankle snare and shockwave trap. they push the traps with arrow shower so when you see a trap next to you snap away so they wont get u into their traps

    pneuma yourself and use TSS. the sniper will have high vit. do a pneuma next to him - invest him till he'll die

    High Priest
    they run when you PPS them - or they just stand in their corner and in their SW - PPS them and snap into them before the push-effect of PPS was there and voila. the hp got pushed out of his sw 8D

    decrease agi - PPS him into a corner and pneuma him so he cant use Safety wall if youre fighting a good hp you cant kill him without asura

    High Wizard
    they quag or just jt spam you wear a dokebi armor if you can so their jt will do crap damage when they cast sg swap to unfrozen and snap out of the sh

    snap next to him, PPS him and use TSS - they dont have much HP and

    Whitesmith
    usually they just go after you and want to ct you so keep them away from urself

    DECREASE AGI ALL THE TIME AFTER HE USED CART BOOST
    snap away from him - use TSS until he dies if you're next to him you might stun and die we don't want to die rite?

    Paladin - Rapid Smithing
    spams rapid smithing on you and follows you

    pneuma yourself, PPS and invest him, if he doesnt have defender use TSS instead of invest

    Paladin - Matyr's Reckoning
    they are going after you with having MR on so dont let them get closer decrease agi and tss them if they dont have defender

    blade stop + investigate repeat this until he's dead

    Paladin - Support / Devo
    they cant be killed easily because they'll spam pressure on you which means -2000 hp and lots of ur sp

    investigate is the only way you can kill them

    Stalker - Bowling Bash
    almost the same like Lord knights but if you decrease them their aspd wont be lowered that much so they are really really dangerous - also strip kills you

    PPS and TSS - dont let them come too near and dont let them get off too many times bowling bash else ure dead

    Stalker - Caster Type
    its the same as wizard - use dokebi and keep them away from you to avoid strip they dun have that much vit

    PPS and TSS dont let them get off too many jt's else ull b dead

    Clown / Gypsy


    If they are Arrow Vulcan just pneuma yourslef and TSS them. if they are not Arrow Vulcan build PPS and Invest them

    Champion
    if you're fighting a good champ be sure to absorb him all the time when he used zen else PPS spam him and get after 2PPS spheres and use TSS
    if he's running decrease agi him and snap after him and TSS him also use occult when you think he got high vit

    Professor - Bolter Prof
    basically they just bolt/ WoF themselves and SW themselves - use their WoF for yourself and pps them out of it and TSS them

    snap next to him and PPS spam him - if he got a hp as support just asura him else you can't kill him

    Professor - Support
    snap next to him PPS him and when he's not using Wall of Fog TSS him
    PPS is your MAINSKILL against them dispell spam kills you so you can swap to invest but always try to use PPS

    Creator - Homunc
    basically the creo just hides and let the homunc do his work

    2x Invest the homunc and it'll be dead then just PPS the creator until the homunc is ressed and repeat that until the creator is dead

    Creator - Homunc + AD
    asura the creo. no other chance to survive / kill him

    Ninja
    can't kill the ninja with ciccada thingie - just ignore them they dont do damage anyways except final strike which can be blocked by pneuma

    Soul Linker
    PPS spam them and TSS until they are dead - THEY CANT DO DAMAGE

    Super Novice
    1x TSS and they are dead if not 2x PPS and TSS that should kill them

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Saturday, May 30, 2009

Lord Knight - different versions

Index
  1. Changelog & Updates
  2. Introduction
  3. Overview of the different versions
  4. Stat-Builds
  5. Skill-Builds
  6. How to level up
  7. Equipment & Items
  8. How to play
  9. Credits

Quote:
Changelog & Updates

Saturday, 24. May 2008

  • Edited Stat-Builds
  • Edited Equipment & Item section
  • Edited WoE-Defending & -Attacking in the How to play section
  • Edited Pictures to the How to level up section

Quote:
Introduction

Welcome to my guide, I hope you enjoy reading this bundle of letters and learn more about Lord Knights.

Quote:
Overview

Now my work begins, so let's start.
At this point many of you will say "There is a MvP-Build, WoE-Build, PvP-Build, etc.", but I sum it up to only 3 Builds:

  • Tank
  • Damage-per-second
  • Hybrid
So what do I mean now?
Let's go on with the Tanker.

Tanker

A Tanker is meant to be a Vit skilled Knight to take the damage instead of his mates.

Damage-per-second

This build is based on a good amount of damage, so you need a lot of Agi to boost your attack speed and Str to boost your damage.
Farther you can go for Luk to crit better than an Assassin.


Hybrid

A Hybrid is in my opinion the best one especially as Rebirth Class with +100 Stat points.
This build is moderate Vit, Agi, high amount of Str and some Dex.


Quote:
Stat-Builds

Here you can find a calculator

Tanker

Str = 95 + 15 / 95 + 25 (Buffs)
Agi = 1 + 8 / 1 + 20 (Buffs)
Vit = 82 + 8
Int = 28 + 2 / 28 + 12 (Buffs)
Dex = 51 + 9 / 51 + 19 (Buffs)
Luk = 7 + 3

HP = 18946
SP = 497
Hit = 159
ASPD = 163.8


Damage-per-second (w/o luk)

Str = 95 + 15 / 95 + 35 (Buffs, 2x Muscle Ring, Firelock Soldier Card)
Agi = 72 + 8 / 72 + 20 (Buffs)
Vit = 2 + 8
Int = 10 + 2 / 10 + 12 (Buffs)
Dex = 71 + 9 / 71 + 19 (Buffs)
Luk = 7 + 3

HP = 10969
SP = 428
Hit = 179
ASPD = 176


Damage-per-second (w/ luk)

Note: This build is heavily based on Equipment, you will need Crit Rate increasing Items and Cards.

Str = 95 + 15 / 95 + 35 (Buffs, 2x Muscle Ring, Firelock Soldier Card)
Agi = 72 + 8 / 72 + 20 (Buffs)
Vit = 1 + 8
Int = 8 + 2 / 8 + 12 (Buffs)
Dex = 21 + 9 / 21 + 19 (Buffs)
Luk = 67 + 3 / 67 + 33 (Gloria)


Hybrid

Str = 95 + 15 / 95 + 35 (Buffs, 2x Muscle Ring, Firelock Soldier Card)
Agi = 52 + 8 / 52 + 20 (Buffs)
Vit = 52 + 8
Int = 38 + 2 / 38 + 12 (Buffs)
Dex = 51 + 9 / 51 + 19 (Buffs)
Luk = 2 + 3

Explanation: What are the stats needed for now?
Str gives you the needed strength and power.
Agi gives you more attack speed.
Vit gives you more survivability and status resistance.
Int gives you higher amount of SP to spam your devastating Skills.
Dex gives you Hit so you won't miss the target while auto-attacking.
Luk gives you Crit chance, this hit can't miss and is higher than your normal attack damage.

The Tanker mostly needs damage reduction items, so the stat-boni only get increased by buffs.

The DPS (w/o luk) should go for str-equip, he easily reachs 130 Str.

The DPS (w/ luk) could need str/crit, I decided str because with gloria and his base luk he reachs good critical rate.

The Hybrid can decide between damage reduction items or to go for str-equip to reach 130.

Note: For PvP/WoE I always would go for damage reduction equipment, because the damage boost between 120 and 130 str isn't that great in my opinion.


Quote:
Skill-Builds

Here you can find a Skill Calculator

Tanker

Bash - 10
Increase HP Recovery - 10
Magnum Break - 5
Sword Mastery - 1
Two-Handed Sword Mastery - 5
Provoke - 10
Endure - 8

Spear Mastery - 10
Peco Peco Ride - 1
Cavalier Mastery - 5
Pierce - 5
Spear Stab - 5
Spear Boomerang - 5
Brandish Spear - 10
Berserk - 1
Tension Relax - 1
Concentration - 5
Aura Blade - 5
Spiral Pierce - 5
Traumatic Blow - 3
Vital Strike - 8

Explanation: Aura Blade & Concentration buff your damage and Hit. Bash, Brandish Spear and Spiral Pierce are your main spells.
Also Vital Strike is recommended because it changes statuses of the enemy.
In the end if you are low health you can put on Berserk to finish them off.


Damage-per-second

Bash - 10
Sword Mastery - 1
Two-Handed Sword Mastery - 10
Endure - 5
Provoke - 10
Magnum Break - 3
Increase HP Recovery - 10

Bowling Bash - 10
Parrying - 10
Concentration - 5
Peco Peco Ride - 1
Cavalier Mastery - 5
Traumatic Blow - 5
Spear Mastery - 5
Aura Blade - 5
Berserk - 1
Two-Handed Quicken - 10
Counter Attack - 5
Spear Stab - 5

Magnum Break - 5 (+2)

Explanation: Same as above, Aura Blade & Concentration buff your damage and Hit slightly.
Don't forget Parrying, it has 50% chance to block physical attack.
Bash, Bowlingbash and Traumatic Blow are your main skills.
Berserk is your trump.


Hybrid


Bash - 10
Sword Mastery - 1
Two-Handed Sword Mastery - 10
Endure - 5
Provoke - 10
Magnum Break - 3
Increase HP Recovery - 10

Bowling Bash - 10
Concentration - 5
Peco Peco Ride - 1
Cavalier Mastery - 5
Spear Mastery - 10
Aura Blade - 5
Berserk - 1
Two-Handed Quicken - 10
Counter Attack - 5
Spiral Pierce - 5
Pierce - 5
Spear Stab - 5

Magnum Break - 5 (+2)

Explanation: Aura Blade and Concentration Buff your damage and Hit.
Bash, Bowling Bash and Spiral Pierce are your main spells.
Berserk is a nice addition.



Quote:
How to level up


You start as Novice in Poring Heaven.
Leveling up to job level 10 goes faster if you skilled str and dex.
After becoming Swordman you kill Ant Eggs in Anthell 1.
With Bash 10 and some str go Payon Cave 1 and kill those undeads.
Later you can try Payon Cave 2.
There you should do your job 50 quite fast.
The easiest way is to get a Mage who leechs you in Clock Tower F2.
As Knight you do some job levels.
Depending on the Stat and Skill Build you can solo and kill monster by monster.
Or you can mob them up and finish them with Brandish Spear or Bowling Bash, Tension Relax helps you regenerating the damage taken.
Best way to level up still is to get a (High) Priest who leechs you in Sphing 4 at Anubis.
The same sh** repeats if you do Rebirth. Wink


Quote:
Equipment & Items


Upper Headgear - Feather Beret,
Mid Headgear - Sunglasses + Vanberk
Lower Headgear - Crunch Toast
Armor - Valkyrie Armor[1] / Silk Robe[1] + Marc / Evil Druid
Shield - Mirror Shield[1] / Valkyrja Shield[1] + 30% Resistance against Race
Boots - Boots[1] / Tidal Shoes[1] + Matyr / Verit / Firelock Soldier / Green Ferus
Manteau - Pauldron[1] / Wool Scarf + 20% reduce against Race or Element
Accessory I+II - Rosary[1] / Ring[1] + Mantis / Smokey / Horong / Alligator or Critical Ring / Goddess of Fortune's Cursed Brooch / Vesper Core 2
Weapon - Katana[4] / Pike[4] + 20% / 15% more damage against Race / Size or Brocca

Explanation: This is the Equip in general.
A Tanker will need Damage Reduce Equipment and Items.
He will fight with Spear-Type weapon (compare with Skill-Build)
The Damage-per-second build needs Str and Damage Increase Equipment like Muscle Rings and so on.
The Hybrid can choose between them.



Quote:
How to play

Tanker

First off, what Items will you need?
You always should have (Slim-) White Potions, (Slim-) Blue Potions, Yggdrasil Berry or Seeds and Panaceas.

WoE-Attacking: Now the interesting part begins.
A special strategy would be if you are the leader of your guild.
So go with some other tanks with potions into a castle. Run through the Defense to the Emperium-Room.
Now use the Guild-Skill to call your whole guild to you.
You will now try to kill 1) long-ranged fighters with Spiral Pierce / run to them and Bash, Bowling Bash them or 2) rush down Asura Strikers (care to have full health to alive the Asura Strike) and of course (High-) Wizards & (Scholar) Sages.
By reaching the Emperium you should harrass the enemies, don't attack the Emperium it's not your job.

WoE-Defending Build up a Defense with your guild.
Long-ranged fighters, casters and Asura Strikers in the background; Tanks (including you), Healers and (1x or 2x) Loki's Wall at the foreground.
If they come in harrass them. Use Bowling Bash for mobs.
In the Emp.-Room kill the Emp.-Breakers (Assassins, DPS-Knights, some others).


Damage-per-second

WoE-Attacking: You should be near tankers.
Aim casters,long-ranged fighters, Asura Strikers and weak Healers.
You will need a lot of SP Recovery Items because of the expensive Bowling Bash and your low SP value.
By reaching the Emp.-Room run instantly to it and destroy it, don't care about some enemies attacking you!

WoE-Defending: You are behind tankers again and rape everything you see.
Firstly focus weak ones like casters and so on.


Hybrid

He does the same as the Tanker one.

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Chaotics guide to the Falconier/PVM Power Sniper


This guide is about the Falconier Sniper, a sniper that some define as an all around weak build that CRITs and Auto Blitzs alot but doesnt do good damage anyway, but im here to show that a specific falconier build can be the best PVM sniper build out of all. This build combines normal arrow attacks with criticals and auto-blitz beat. This sniper is at an advantage over the Agi/Dex builds outside of PVP because of their ranged attacks + extreme crits (meaning high CRIT damage or high CRIT rate)+ auto-Blitz beat,186 ASPD, and decent chance to auto-BlitzBeat and never runs out of SP (No need to DS that much so constant true sight even when soloing). If you want a sniper that will be good in PVP and WOE then the Falconier isn’t really for you. The Falconier is the ultimate damage dealer being able to reach up to 10915 damage per second (Based on a poring XDDDD) using normal attacks with buffs, and can lock anything with ASPDs reaching up 189 (190 with donates) and in WOE it can inflict status incredibly fast, cancel all except the most extreme dex or phen/whatever users. Unfortunately Falconiers lack HP and run out of arrows faster than the other builds so you must be ready to bring LOTS of arrows everywhere you go sux . Therefore its still better to make hybrid for WOE or PVP
This build is heavily based for PVM, and is excellent at supporting a MVP party. If this build wants to participate in killing the MVP, then it must be ready to bring a lot of arrow to his privilege. Please note, the Falconier normal attack is almost 3 times as damaging as a hybrid sniper DS in WOE with its ASPD.

Stats Info
Snipers Stat-Bonuses for 70 Job lvl:
str 4
agi 11
vit 3
int 5
dex 14
luk 8


AGI -
-+1 Flee per point
-Increases ASPD by some complicated formula (genereally in either 5s or 4s) for more information on the ASPD formula follow this link - http://irowiki.org/wiki/ASPD
-Necessary for levelling and high ASPD whilst attacking. 99+ agi is reccomended for most builds. Our server has reset girl, so you can play a bit with your stats and test builds
DEX
- +1 Hit per point
- +1 base damage for bow.
- Bonus of (DEX/10)^2 damage. The number in brackets is always rounded down (This is commonly known as the DEX bonus; it comes in 10s)
- Reduces casting time for skills Arrow Repel, Wind Walk by (DEX/1.5)%. At 150 DEX you have no casting time
- Increases ASPD by some complicated formula. The effect of 1 DEX is about one-quarter that of 1 AGI (~20 dex = 1 aspd)
- Reduces chance of enemy Rogues/Stalkers stripping you

Snipers damage is totally based on DEX and relys heavily on it. It ups your damage(in almost all skills) gives you improved HIT and ATK whilst also decreasing your cast time. High dex is always essential for a sniper so you should ensure you have a reasonable amount of it.
Side note: Get your final DEX (base DEX + job bonus + equips + cards + buffs) to multiples of 10, like 150. The same goes for INT (bonus at 6s for regen) and VIT (bonus at 5s for regen).

LUK
- +0.3 crit per point
- +1 perfect dodge per 10 points
- Increases resistance against enemy crits
- Slightly increases resistance against almost all status ailments
- Increase Auto-Blitz-Beat chance

Perfect dodge, status resistance and the crit shield are extremely useful. Final Luk should be around 40-50. Ensure that your crit rate exceeds 30 and remember that every 3 luk adds 1 crit rate (so allocate luk in multiples of 3)

VIT - +1% maximum HP per point
- +0.8 weapon damage reduction per point
- +2% healing item effect per point
- +1 HP regen per 5 points
- +1 spell damage reduction per 2 points
- Increases stun, silence and poison resistance
Vital for WOE and useful for surviving magic and certain skills that cannot be fleed and high HIT opponents. VIT is a very useful stat for both PVP and WOE and if you intend to participate you should have a reasonable amount of it.

INT
- +1% maximum SP per point
- +2% SP recovery item effects per point
- +1 SP regen per 6 points
- +1 spell damage reduction per point
- Increases stone curse, sleep and blind resistance

isn't particularly useful for falconier builds as a they have no need for spamming DS.
It is also important to note INT will improve your FA damage and save money on buying sp regen items.

STR
- +30 maximum weight per point
- +1 long range damage per 5 points
Important in WOE for extra potion/equipment capacity. Otherwise avoid it.

Build stats guideline
Falconier Sniper PVM (These stats are including Job bonuses and what you should aim for with equips)

9+ STR
130+ AGI
9+ VIT
9+ INT
90+ DEX
50 LUK
6500+ HP
560+ SP
185+ ASPD (can reach 190 with great equips, blessing and agi up)
26+ Critical rate
16% of auto-blitz beat

Equips Guideline for Falconier
Upper Head Gear - Apple of archer (preferably +7), Ghost Bandana with Holden/Nightmare/knocker
Middle Head Gear -Sunglasses of Precision
Lower Headgear - Crunch Toast, Gangster Mask
Amour - Sniping Suit (1), Pantie (1) (with either ghostring/evil druid/elemental property card, anolian {for sniping set} or peco peco
Garment - Undershirt (1), Wool Scarf (1), Muffler (1) with either noxious, raydric or dragon tail
Footgear - Tidal Shoes (1), Black leather boots, (preferably +9 or slotted OR both) or boots if your poor
Accessories - Critical Ring, Glove (1), Brooch (1), Bow Thimble (1) with alligator/shinobi/kukre
Weapon - Status Composite Bow - 4x breezer/4x savage babe/4x magnolia, PVP Composite Bow - 2x Skeleton Worker,2x Hydra or most importantly PVM Gakkung – 1xCruiser/1x archer skeleton/ 1x Gryphon/Eremes Guile/whatever you want. Also getting an advantage bow (10 Composite Bow (4) 2x Race + 20% Cards and 1-2x Size 15% + 5 ATK Card and/or 1x Cruiser Card) ecspecially with the sniping combo can be truely powerful.

My Updating Build
1+9 STR
99+48 AGI
2+8 VIT
26/1+10 INT
89+51 DEX
34/47+13 LUK
6515 HP
689/562 SP
186.06 ASPD
25/29/36 (Gryphon) CRIT
15.1/19% BLITZ BEAT
1029/890 Falcon Damage
279 HIT
271 FLEE
5.7/7 P-DODGE


Upper Head Gear +4 Ulles Cap (1) Nightmare
Middle Head Gear - Binoculars
Lower Headgear - Crunch Toast
Amour - +4 Pantie (1) Anolian Card
Garment - +4 Undershirt (1) Dragon Tail Card
Footgear - +4 Black leather boots (1) Merman Card
Accessories - Brooch (1) Alligator Card and Brooch (1) Kukre Card
Weapon - +10 Arbalest 1xCruiser 1x Archer Skeleton/1x Injustice/1x Gryphon

Since i made this guide i've tried a couple of new things and decided this is the best overall PVM sniper build. I decided to replace the a little bit of LUK with INT so can DS alot and when out of SP will still do great damage. This build that combines LUK with INT but still mainly focuses on DPS is what i call the DPS/DS Hybrid. (To make this build a Pure DPS Build, use the equips and stats in black)

Vital Info
Too make a point as too why Falconiers are worth making I ran a series of tests on a stat calculator to see how to get the best damage per second output and what stats and equips allow this. Here are some things I found out (not all related to being a falconier) that most guides don’t say:
Other than race/element/size cards the best cards to get in your bow for when hunting in places like Geffenia, where monsters don’t share a common weakness, are either Archer Skeleton Cards (more DPS and DSDPS), Injustice Cards (alot more DPS) or Gryphon Cards (For doing most damage against high DEF monsters but least against low DEF monsters) because they are overally better than soldier skeleton, CRIT+7 10%, more CRIT damage cards, andre and zipper bear cards, Status cards, and any other non monster type specific cards.
ASPD is very important and more important than CRIT and LUK seeing as how you will be hitting almost everything with your high DEX anyway so aim for 186 (189 with buffs). This way you will lock enemies better, falcon and CRIT more and SB more (if you have injustcie).
Edited Since posting this i've learned alot more about the ASPD formula and what ive learned has changed my view on injustice cards. hear is the new formula - ASPD (hits per second) x 0.05 x Sonic Blow average damage so if my ASPD was 186.25 and my average SB damage was 1352 the equation would be 3.64 x 0.05 x 1352 = 243 DPS. This is in fact more than an archer skeleton card which adds an average of 153 DPS. Therefore an injustice card is more effective with a pure DPS build while an archer skeleton card is more effective with a hybrid DPS/DS build and the AGI/DEX build, because they both combine DS with normal DPS.( Note The overall damage per second of the build in the equation with equips was 2438 against an incubus.
The best way to reach 186 (189 with buffs) ASPD is with the pantie (1) and undershirt (1) combo, Donate headgears/Ulles Cap with nightmare card, (1), Black leather boots (1) with Merman/martyr, Brooch (1) Alligator/kukre

Tests
(Note that my falconier build in this test is not as effective as my updating build)
Here are some tests that compare other sniper guides builds to mine and see which specific build has the best damage output per second. Enemy is raydric, all builds use silver arrows here are the results (DPS means Damage Per Second, DSDPS means Double Strafe Damage Per Second CD means Critical damage ABBD means Auto Blitz Beat Damage BD means Base Damage (note that all builds were modified to swap defensive cards such as peco peco for cards like ancient mimic, thief bug card, etc. Also my stat calculator didn’t have FeelRo donate items in case you’re wondering why I didn’t add viking helm. evil tiara, etc)
My Falconier
1+9 STR
99+48 AGI
2+8 VIT
1+10 INT
94+46 DEX
37+13 LUK
6456 HP
613 SP
186 ASPD
33 CRIT
16% BLITZ BEAT
279 HIT
281 FLEE
6 P-DODGE

Upper Head Gear +4 Ghost Bandana,
Middle Head Gear - Dark Blinder
Lower Headgear - Crunch Toast
Amour - +4 Pantie (1) Anolian Card
Garment - +4 Undershirt (1) Dragon Tail Card
Footgear - +4 Black leather boots (1) Merman Card
Accessories - Brooch (1) Alligator Card and Brooch (1) Kukre Card
Weapon - +10 Gakkung 1xCruiser 1x Gryphon

Obviously I’m not extremely rich or anything so I haven’t added any upper donates Very Happy so I settle with what I’ve got and manage to get the best damage per second output overall thanks to the Sniper combo, pantie combo, stat tweaking and weapon tweaking.


AGI/DEX off guide with good equips
1+9 STR
99+45 AGI
2+8 VIT
25+10 INT
99+51 DEX
1+13 LUK
6515 HP
684 SP
185.98 ASPD
16 CRIT
5.2% BLITZ BEAT
289 HIT
258 FLEE
2 P-DODGE
Upper Head Gear +4 Ghost Bandana,
Middle Head Gear Binoculars
Lower Headgear None
Amour - +4 Tights (1) Thief Bug Card
Garment - +4 Wool Scarf (1) Bapho JR Card
Footgear - +4 Black leather boots (1) Male Thief Bug Card
Accessories - Brooch (1) Zerom Card and Brooch (1) Kukre Card
Weapon - +10 Arbalest (2) 2x Archer Skeleton Card

This builds aims to get the highest possible DEX and AGI so it should have best damage output right? Not necessarily because although this build is good at double strafe spamming you will not do much damage once your out of SP so unless your in a party or have masses of blue pots, not a very good build (in my opinion) and Hybrid and Falcon Assault snipers are better at PVP.

Falconier off guide with good equips
1+11 STR
99+42 AGI
4+8 VIT
1+10 INT
84+47 DEX
54+13 LUK
6633 HP
562 SP
184.36 ASPD
58 CRIT
21.2% BLITZ BEAT
270 HIT
255 FLEE
7.7 P-DODGE
Upper Head Gear +4 Apple of Archer
Middle Head Gear Binoculars
Lower Headgear None
Amour - +4 Tights (1) Ancient Mimic
Garment - +4 Wool Scarf (1) Bapho JR Card
Footgear - +4 Black leather boots (1) Male Thief Bug Card
Accessories – 2x Brooch (1) Kobold Card
Weapon - +10 Composite Bow (4) 2x Soldier Skeleton Card 2x Archer Skeleton Card

Most Falconier Sniper guides out there say to get CRIT over 50 and very high luck but that isn’t necessarily better because being a sniper with your high HIT you aren’t going to be missing much and although it’s nice to constantly pierce defense, a lower rate but stronger CRIT can be better.

The Race Size and Money AGI/DEX Advantage Sniper
1+9 STR
99+47 AGI
2+8 VIT
25+10 INT
99+53 DEX
1+13 LUK
6515 HP
684 SP
184.49 ASPD
16.2 CRIT
5.2% BLITZ BEAT
291 HIT
260 FLEE
2.4 P-DODGE

Upper Head Gear +4 Ulles Cap (1) Nightmare
Middle Head Gear - Binoculars
Lower Headgear - None
Amour - +4 Tights (1) Thief Bug Card
Garment - +4 Wool Scarf (1) Bapho JR Card
Footgear - +10 Black leather boots (1) Male Thief Bug Card
Accessories - Brooch (1) Zerom Card and Brooch (1) Kukre Card
Weapon - +10 Composite Bow (4) 2x Race + 20% and 2x Size 15% + 5 ATK

With this build you would surely guess that it would do more damage than my Falconier Build seeing as how this one is using a race and size advantage bow and has +10 black leather boots but not neccecarily


Statistics
Know with all that information I’ve put together a graph to show how the different builds fare against different monsters. Remember all builds are using arrows that are the most effective against the specific enemy and do not have buffs. The build with the best amount in its row will be highlighted purple and the second best will be violet. Also because it isn't in a graph it isn't as obvious as to which build is the best in the different categories so just mainly remember that the build with the highest DPS is the best. cool
DPS means Damage per Second

Raydric
My Falconier AGI/DEX with good equips Falconier with good equips The Advantage AGI/DEX sniper
DPS 3293 2616 2582 3262
Double Strafe DPS 7212 7133 4872 9060
CRIT Damage 1161 ~ 1255 1101 ~ 1185 810 ~ 828 1470 ~ 1497
CRIT Chance 27.7% 10.9% 52.8% 10.9%
Falcon Damage 890 1020 880 1020
Falcon Chance 16% 5.2% 21.1% 5.2%
Base Damage 602 624 403 755
Rybio

My Falconier AGI/DEX with good equips Falconier with good equips The Advantage AGI/DEX sniper
DPS 1946 1398 1675 1568
Double Strafe DPS 4133 4096 2703 5127
CRIT Damage 774 ~ 836 0 ~ 0 810 ~ 828 0 ~ 0
CRIT Chance 14.9% 0% 40% 0%
Falcon Damage 890 1020 880 1020
Falcon Chance 16% 5.2% 21.1% 5.2%
Base Damage 325 339 200 392
Whisper
My Falconier AGI/DEX with good equips Falconier with good equips The Advantage AGI/DEX sniper
DPS 4923 4799 3051 6147
Double Strafe DPS 15236 8533 10303 18890
CRIT Damage 1447 ~ 1555 1364 ~ 1461 986 ~ 1005 1777~ 1808
CRIT Chance 32.9% 16.1% 58% 16.1%
Falcon Damage 0 0 0 0
Falcon Chance 0 0 0 0
Base Damage 1297 1333 900 1649

Banshee

My Falconier AGI/DEX with good equips Falconier with good equips The Advantage AGI/DEX sniper
DPS 4025 3400 2933 4271
Double Strafe DPS 9406 9212 6333 11581
CRIT Damage 1240 ~ 1334 1170 ~ 1252 810 ~ 828 1522 ~ 1549
CRIT Chance 32.7% 15.9% 57.8% 15.9%
Falcon Damage 890 1020 880 1020
Falcon Chance 16% 5.2% 21.1% 5.2%
Base Damage 820 842 566 1028
Seal (and this time my Falconier is using a +10 Composite Bow (4) 2x Race + 20% Cards and 1x Size 15% + 5 ATK Card and 1x Cruiser Card)
My Falconier (With Advantage) AGI/DEX with good equips Falconier with good equips The Advantage AGI/DEX sniper
DPS 5725 4055 3413 5128
Double Strafe DPS 15254 11715 8151 14800
CRIT Damage 2074 ~ 2107 0 1070 ~ 1089 0
CRIT Chance 16.1% 0 41.2% 0%
Falcon Damage 890 1020 880 1020
Falcon Chance 16% 5.2% 21.1% 5.2%
Base Damage 1320 1084 745 1342

SummarySo I’ve proved that my build can beat all other builds in terms of DPS except the advantage build which it beats as long as it is killing non ghost enemies and enemies with reasonably high def. However that doesn’t mean the advantage build is better than my build because when equipped with a +10 Composite Bow (4) 2x Race + 20% Cards and 1x Size 15% + 5 ATK Card and 1x Cruiser Card and my sniping set my build will do more damage anyway including double strafe owned . Also strangely proven that even with the sniping set and same equips as my sniper the AGI/DEX build still does less DS damage by a tiny bit. Anyway DSing every monster you see in PVM isn't as practical as killing by Damage Per Second). Also to prove that the sniping set isnt the only reason my build beats the other builds ive added ANOTHER comparison

To finaly prove my point of whether Falconier are better than DS Snipers i'll show you this (My Falconier will have same stats and DS Sniper will have 99 AGI 99 DEX 25Int)
Both builds will use the exact same equips i have on my Falconier in the guide and will both use +10 Composite (4) 2x Race +20% 1x Size +15% + 5 ATk and 1x Cruiser. They will kill a poring in favour of the DS Sniper and a Abyss Knight In favor of the Falconier. Lets see what it shows us...
(DPS=Damage Per Second DSDPS=Double Strafe Damage Per Second)
DS Sniper My Falconier
DPS DSDPS DPS DSDPS
Abyys Knight- 2823 8448 3713 8490
Poring - 6609 19612 6917 19707

(It is SO hard to set out stats like the ones above on the forums so ive done my best and its pretty obvious how to read them)Pretty much Falconier Always does more damage from from being a little like 308 with the poring to a lot with 890 difference for the abyss knight. So to sumarize everything, over 37+13 LUK is wasted, My build does better damage per second than ANY other build in terms of DPS, Sniping set is best card combo for PVM sniper, and what most people define as a Falconier is a all around weak build with bad equips and no advantages in comparison in PVP,PVM,MVP or WOE. My build is what a falconier should be defined as. either that or it can make its on build name, the PVM sniper, so that way it wont be confused with other terrible falconier builds.

Helpful Information
[color]•[/color] High ASPD will lock players and monsters in so they can't move to attack you Razz
Remember to use elemental arrows in WOE
For the most part, avoid using skills and stick with normal attack to allow for falcon and crit damage
In PVE, if you are going to use fire, crystal, stone or wind arrows, carry elemental stones (like crystal blue or wind of verdure) for arrow crafting, instead of quivers. Quivers are more heavy and you need the weight for other stuff.
ALWAYS carry around 6 or 7 quivers of each type of arrow you are using, this build uses a LOT of arrows, (I mean it) so you don’t want to get out of ammo at the middle of a fight ;P
Spend the SP saved on DS on traps and buffs to protect yourself
Orc archer bow is useful in dungeons where monsters don't share a common elemental weakness
Critical strikes bypass defence and flee, as well as auto blitz beat, so you can deal ALOT of damage to high def or high flee targets.
Falconiers are especially effective against high flee and defense builds thanks to their high crit rate and falcon damage.
Keep an eye on your arrow supply so you don't come up short when faced with a powerful opponent
Everybody loves priests angel . Try and become friends with/party with one as soon as possible for the added benefits of improved LUK (gloria) agi/dex (agiup, bless).
For those of you who don’t know when you coma a brute monster with the sniper set you only get the exp based on how much damage you did to it before you put it in coma.

PVP/WOE
Honestly Falconiers were never really meant for PVP or WOE, but for the ultimate PVM so I won’t write tactics for WOE or PVP.

Epilogue
Well thanks for reading my guide and I hope this helps you greatly in parties and while soloing. Color Coding the statistics took almost forever but it pulled through ok. Thanks R.O.D.E. for supplying me with a decent stat calculator (although is very outdated and will hopefully be replaced by a more updated version)and I recommend it to all of you. also to:
ratemyserver.net (Info)
http://irowiki.org/wiki/Main_Page (Excellent source of information on RO)
If you want to try the stat calculator go the the URL below.
http://rode.doddlercon.com/db/calc/
Also please tell me if you see anything wrong with my guide and i will edit it. Also ill be updating every now and then depending from feedback and when i figure out info thats useful and new.
im kitty ^__^ Chaotic_Riley im kitty ^__^

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Woe Professor Guide by Hallucinogen

I'll make a guide based mostly in WoE, not leveling. I will post some things about leveling, but this won't be my intention, because leveling here is easy.

Also, do NEVER, go as a bolter prof to WoE, support can do much more better things. Bolter Profs suck.

Novice

Talk to the npcs in the beggining, get some items, equip those and kill porings etc...

Mage
Go to some map with porings, below Prontera for example and get firebolt level 3 or 4.
After that, go to Einbroch city and 1 map up and firebolt a metaling. You wont 1-shot it but it's fine, do the firebolt, walk away its range until it is not aggressive anymore and do the same thing over and over until it is dead.

When you are a bit higher level, do geographers on the same map.

Sage : Level until level 80 in seals, you will get that fast. After that, go to stings and firebolt them, as you will need 2x glove(1) if you don't have the money to buy them.

If you like trying something new, I like getting autocast build and try ice dungeon. It is kinda expensive at the beggining, as you will have to marry your linker and if likely, have a swordfish card geared on. If so, just get 99 int, 99 agi, kaahi yourself with your linker and sage link. Use autocast and hit some ice titans. You don't need dex, as the autocast does NOT need to hit something to be activated.


REBORN

High Novice : Prontera and 1 map down, kill everything untill you get the level to get to high mage.

High Mage : same as normal mage.

Professor : Same as sage, but if you are rich get leech from thors, it is fast. Anyways, you can go bolter prof to level, but ONLY for that.


Skill Description

I've decided that I will put only skills that are usefull for WoE.

Health Conversion

Converts 10% of your HP into SP. The higher the skill level the more effective the conversion will be. The conversion rate is 1:1 modified by SkillLV, so a 2000 HP Professor with Health Conversion LV 3 would gain 2000*10%=200 SP plus 30%, total 260 SP.

Level Description
1 10% More Effective
2 20% More Effective
3 30% More Effective
4 40% More Effective
5 50% More Effective


Soul Burn

This skill will burn all SP the target has, thus damaging it with its own SP. Since this damage is done to the mental system, it will be decreased by the target's MDEF. If you fail this skill, YOUR SP will be drained, and you will damage yourself. The damage is equal to twice the removed SP.

Level Description
1 40% Success Rate
2 50% Success Rate
3 60% Success Rate
4 70% Success Rate
5 70% Success Rate, Damage=2x SP

Soul Change

Exchange SP of the target with your SP. With this exchange it's not possible for any of the partners to exceed their Maximum SP. If you use this on a monster, you regain 3% of your SP. You can't use this skill on a monster again that already had Soul Change. You can use this skill in Siege Mode (WoE).

Mind Breaker

Attack the mind of the enemy to cause mental breakdown. This decreases enemy's MDEF, but it ups their MATK. Success chance is 55%+5*SkillLV%. This is basically Provoke for Magicians.
Level Description
1 MATK +20%, MDEF -12%, 60% success
2 MATK +40%, MDEF -24%, 65% success
3 MATK +60%, MDEF -36%, 70% success
4 MATK +80%, MDEF -48%, 75% success
5 MATK +100%, MDEF -60%, 80% success


Spiderweb

Summon a spider web on a 3x3 target area to make any victim that step on it unable to move (like the Hunter skill Ankle Snare), also reduces the victim's Flee Rate by half. If this web is hit by any fire elemental skill, then the web will burn away, and cause 2x more damage than the skill itself alone would have done. You can only catch one enemy with each cast and you can not have more than 3 webs active at the same time.

Item required : 1 Cobweb

Land Protector

Shields an area from all area spells. Any skills that target the ground do not deal damage or do their effect. Skills such as Storm Gust, Hammer Fall, Fire Wall, etc. will do nothing. Also removes any area spells already placed in the area. Requires 1 Yellow Gemstone and 1 Blue Gemstone to use.
Level Description
1 7x7 Area
2 7x7 Area
3 9x9 Area
4 9x9 Area
5 11x11 Area

Item required : 1 Yellow Gemstone, 1 Blue Gemstone

Dispell

Cancel all magical effects on target. Chance of success based on skill level and enemy MDEF with a base chance of 50%+10*SkillLV%. Requires 1 Yellow Gemstone to use.
Level Description
1 60% Base Success Rate
2 70% Base Success Rate
3 80% Base Success Rate
4 90% Base Success Rate
5 100% Base Success Rate

Item required : 1 Yellow Gemstone


Memorize

The next five Spells you cast have their casting time reduced by 1/2. This effect will last as long as you don't use spells, but will be dispelled upon your death. Multiple Memorize casts do not stack, recasting resets the counter to 5.

Wall of Fog

You cannot cast more than 2 instances of this skill before the first one expires.
Effect: Creates a wall of fog of 5 x 3 cells perpendicular to the caster (triple the area of the Wizards Ice Wall). Anyone attempting ranged attacks or ranged skills through or into but not OUT OF the fog. Those inside are blinded (Status effect: Blind) for 30 seconds. For non ground targeted spells, there's a 75% chance that it will miss completely. Ranged attacks have a -75% damage penalty, and -50 HIT penalty. The wall lasts for 20 seconds, and cannot be cast on top of Sage's other ground based skills such as Volcano, Land Protector, and Violent Gale, but you may cast this over Deluge. If this skill is cast over Deluge, it will last for 40 seconds. You can cast this on top of monsters and you can not have more than 2 Wall of Fog active at any time.




Heaven's Drive

Hits every enemy in a 5x5 cell area around the target cell with 1 Spike per SkillLV for 1*MATK damage each.

Deluge

In the area of effect all Water elemental attacks are amplified and the Maximum HP of anyone who is wearing water armor (i.e. Swordfish carded) is increased. You can only have one area enchantment out. Waterball and Aqua Benedicta can be cast on a Deluge. Also note that using these skills on Deluge will deplete the cells of water in it. This skill (like the others) cannot be cast over one another or double cast on top of itself. Ice Wall cannot be cast on a Deluge. Requires 1 Yellow Gemstone to use.

Level Description
1 +10% DMG from Water Attacks / +5% Maximum HP for Water Armor
2 +14% DMG from Water Attacks / +9% Maximum HP for Water Armor
3 +17% DMG from Water Attacks / +12% Maximum HP for Water Armor
4 +19% DMG from Water Attacks / +14% Maximum HP for Water Armor
5 +20% DMG from Water Attacks / +15% Maximum HP for Water Armor

Violent Gale

In a Violent Gale, all Wind elemental attacks get amplified and the Flee Rate of Wind elemental players (i.e. Dokebi carded armor wearers) is increased. Also, Fire Wall lasts 150% longer in a Violent Gale. You can't cast Ice Wall on a Violent Gale. You can only have one area enchantment out. This skill (like the others) cannot be cast over one another or double cast on top of itself. Requires 1 Yellow Gemstone to use.

Level Description
1 +10% DMG for Wind Attacks / +3 Flee Rate for Wind Armor
2 +14% DMG for Wind Attacks / +6 Flee Rate for Wind Armor
3 +17% DMG for Wind Attacks / +8 Flee Rate for Wind Armor
4 +19% DMG for Wind Attacks / +12 Flee Rate for Wind Armor
5 +20% DMG for Wind Attacks / +15 Flee Rate for Wind Armor

Volcano

This skill enchants an area and buffs up all Fire elemental attacks inside of it and the attacks of those who are Fire elemental, i.e. wearing Pasana carded armor. This skill (like the others) cannot be cast over one another or double cast on top of it. You can only have one area enchantment out. Ice Wall can't be cast on a Volcano. It will last SkillLV minutes. The skill level determines the % Fire elemental attacks get amplified, the amount of ATK Fire elemental armor wearers get. Requires 1 Yellow Gemstone to use.

Level Description
1 +10% DMG for Fire Attacks / +10 ATK for Fire armor wearer
2 +14% DMG for Fire Attacks / +20 ATK for Fire armor wearer
3 +17% DMG for Fire Attacks / +30 ATK for Fire armor wearer
4 +19% DMG for Fire Attacks / +40 ATK for Fire armor wearer
5 +20% DMG for Fire Attacks / +50 ATK for Fire armor wearer

Spell Breaker

This skill lets you cancel any skill with Cast Time (ANY skill). When an enemy spell is canceled, the target gets 2% of its Maximum HP as damage and the Sage absorbs a percentage of the SP used for the broken spell, also if the SkillLV is 5, the sage will also absorb half the Physical damage done to the target. The success rate of this skill against Bosses is 10%. If this Spell is cast on an other Sage that uses Magic Rod, Magic Rod is not broken and the Spell Breaker caster looses 20% SP.

Level Description
1 0% SP Absorbed
2 25% SP Absorbed
3 50% SP Absorbed
4 75% SP Absorbed
5 100% SP Absorbed, 1% HP Absorbed

Stone Curse

Has a (20% + 4%*SkillLV) chance of causing the Stone Curse effect to the targeted enemy. The Stone Curse effect changes the targets element into Earth 1, gives +25% MDEF and -50% Def and reduces the targets HP by 1% of Maximum HP every 5 seconds (cannot drop below 25% of Maximum HP). Boss monsters cannot be Stone Cursed. Lex Aeterna and Steal cannot be used on a Stone Cursed target. Range is 2!! cells. From LV 6 on it no longer uses up a Gemstone if it fails.

Level Description
1 24% Success Chance 25 SP
2 28% Success Chance 24 SP
3 32% Success Chance 23 SP
4 36% Success Chance 22 SP
5 40% Success Chance 21 SP
6 44% Success Chance 20 SP
7 48% Success Chance 19 SP
8 52% Success Chance 18 SP
9 56% Success Chance 17 SP
10 60% Success Chance 16 SP


Sight

Nullifies the Hide, Tunnel Drive and Cloaking effects within range.

Safety Wall

Creates a Safety Wall effect in 1 cell. The effect will protect anyone standing on that cell from 1+SkillLV Physical attacks. The attacks do not have to hit to count against the total number of protected hits. Multiple Safety Walls do not stack on one cell. Skills from monsters closer than 4 cells are considered as melee attacks.

Level Description
1 2 Protected Hits
2 3 Protected Hits
3 4 Protected Hits
4 5 Protected Hits
5 6 Protected Hits
6 7 Protected Hits
7 8 Protected Hits
8 9 Protected Hits
9 10 Protected Hitst
10 11 Protected Hits

Energy Coat

Reduces damage from Physical attacks (punching, weapons and skills using weapons) by draining SP. Damage reduction is better and SP lost is higher with higher SP.



Those are the WoE skills you'll be using.

I'll do some personal notes on the skills to clarify their use.

Health Conversion : When you have good vit, it'll swap a low amount of health to a huge amount of sp. Pretty good.

Soul Burn : I don't really enjoy this skill because I honestly have bad luck, as it can burn my own sp, but its good to do that on HWs, because they take good damage and dont have much str to carry sp pots.

Soul Change : Godly. If you soulburn someone and get your SP to 0, just use 1 strawberry/grape and use soul change with an enemy. You have alot of sp and he has nothing. Its also good to swap your friends SP when they need, as for example champs so they dont use many sp pots. But, do NOT do this in middle of a battle, tell your friends to get his own SP pots because you have much more important things to do in a battle.

Mind Break : Awesome. Use it on people that income your precast or leave your guild to pump your HWs mATK.

Spiderweb : Godly. Use it when dangerous people are coming near you or to stop whole lots of people entering precast. It is kind of self explanatory this skill. If you have a sinX who uses fire converters, you can 1-shot almost everything with this.

Land Protector : The skill that defines professors. When in field battles, put it underneath your guild IF you are being attacked by magic. If attacked by AD or grimtooth, remove it with deluge/gale/volcano so your priests can pneuma.
Remove other guild's loki's with this skill.
Remove other professors LPs with it, just cast once on the enemy's LP and deluge/gale/volcano.

Memorize : Half cast for 5 seconds. Godly. Use it when entering precasts to lay down LPs.

Dispell : Dispell everyone in your front. Dispell champions so they can't cast asura. Dispell every enemy, but beware, you can dispell your own allies. Only dispell them if they ask, as a berserked LK to remove it.

Safety Wall : Safety Wall your allies when they are going to get asura. Safety enemies when they want to cast pneuma because they are getting attacked by grimtooth/AD and they wont be able to cast pneuma. Safety Wall the emperium. Note, emperium HAS ONLY 1 CELL, not 4 as some think. To know which one it is, just cast sanctuary on it and see which cell is being healed, that one you must safety wall.

Energy Coat : Have it always on as it reduces damage taken, period.

Stone Curse : Only people with ED won't get stone cursed, but stone curse people with Ghostring card, as it will leave them earth element, easy to kill with asura, or fire converted SB.

Spell Break : For this one, you must have sharp eyes. Spell break enemies trying to use Land Protector, Storm Gust, Meteor Storm etc etc etc... But the thing you must be looking is to spell break Emergency Recall.

Violent Gale/Deluge/Volcano : Use this to cancel other LPs or your owns. To cancel enemy LP just use your LP over it and then cast one of the 3 skills mentioned above. If your precast is water property damage, use Deluge in your own HWs. If its Meteor Storm, use volcano as it increases fire damage properties.

Heaven's Drive : Use it to reveal hide etc etc... Godly

Sight : same as above, just sight is attached to ur body and has no cast time.

Wall of Fog (WoF) : Godly. Use it on your allies to prevent from AD/Grimtooth and other skills, as those have a high chance to fail. But beware, your own priests for example will sometimes fail on casting things on WoF, such as pneuma. If you don't need it, just cancel with an LP.


Gears for WoE :


Ulles with gibbet card or stalactic golem card, good for MS precasts, Or you could use F.beret

Sunglasses Nightmare or S.Golem Card

Lower Headgear

Valk Armor with marc and one with ED. Use marc to enter precast, as ED is undead property, and will take 150% damage from fire, aka Meteor Storm.

Tidal Shoes with Green Ferus or Verit, your choice

Wool Scarf with raydric card

Combat Knife - If you don't have one, go for fabre rod if you dont have much vit or drops rod for dex

Accesories : Those a quite a bunch. 2x Zerom Gloves for DEX, 2x Alligator Rosaries to enter precast, 1x Errende Ebecee rosary to cast pneuma, 1x Smokie rosary to hide.

A few extras

Garments :

Jakk card for fire resistance, example Meteor Storm

Dustiness card for wind resistance, example LoV or JT or Sonic Blow with wind scroll

Marse card for water resistance, example Storm Gust


Armor :

Pasana card for fire resistance, example Meteor Storm

Swordfish card for water resistance, example Storm Gust

Dokebi card for wind resistance, example LoV or JT or Sonic Blow with wind scroll


This extras really help you out in some situations. You should get them as soon as possible.





Skill Build : http://web.hc.keio.ac.jp/~fk061999/himeyasha/skill3/pro.html?20eEarfkeKcskFdPgRkDrAdAqCandx

About soulburn, if your guild is small, drop a few points on Land Protector and add more in SoulBurn, as you don't need much space to fit your guildies in LP

Stat Build : You have to play a bit around with it, do how you like.
A few bases are:

9x Dex
3~4x Str
7~8x Vit
2x Int

Just remember, always do matches of 10 with Dex


Usables :

Use box of gloom in field battles and before entering precasts, as it'll higher your dex.

Use dex foods, I really enjoy +8 DEX food, as it is so easy to hunt.

Vit foods are good, camp some hydros and use +10 vit foods.

Box of Sunlight is godly, use it if you have a few. Very good to catch guildleaders and sinXs sneaking by.

Took the skill description + pictures from RMS. Rest written by me.

NOTE : NEVER PLAY BOLTER PROF IN WOE, NEVER.

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Friday, May 29, 2009

Priest\High Priest Guide by Guu

Summary:
    ~ Acolyte: Where can i Exp?

    ~ Priest Exp Mode Version 1: Pure Support Build
    ~ Priest Exp Mode Version 2: TurnUndead Build
    ~ Priest PvP Mode

    ~ ` Negative Statuses that a Priest can heal
    ~ ` Link For Priest

    ~ Priest Pure WoE Build

    ~ Priest Equip for Exp
    ~ Priest Equip for WoE + PvP


    ~ High Priest Mad Exp: Pure Support Build
    ~ High Priest Mad Exp: Turn Undead Build
    ~ High Priest in PvP
    ~ High Priest Medium WoE Build

    ~ ` The Battle Mode
    ~ High Priest Pure WoE Build

    ~ High Priest Equip for Exp
    ~ High Priest Equip for WoE + PvP

Little Informations:
` For Exp: Personally i suggest the TU build if you wanna exp easily and quickly^^ (the version 2).

` For Equip: Remember whenever you wanna take off a card from an equip to put it in another equip or re-utilize the item, there is the npc who separate the card from the item^^ (you just spend 225k and a little extra for every card).

` For Builds: Keep in your mind, you can find the Stat&Skill Reset Npc (you just spend 5k each or 9k both) in Prontera^^ so you can reset your build whenever you wanna try another one or just wanna go exping/making pvp ...etc^^

Little Notes:
` For a full learning, i suggest you to read both (= priest and HighPriest too) the chapters you care about..
Example: maybe you wanna know something about woe, so for a 'complete' learning it's better if you read both chapters about woe (the one from priest build, and the other from high priest build) !!

` Obvious to say you have to keep in macro the 'classic' skills and buff like Heal10 and Agility + Blessing 10^^.

` The most useful Stats for a Priest:
INT: Increases the Healed Amount (together with your base lvl, for more info look here
DEX: Improves your cast time for skills
VIT: Increase you HP.


Let's start sayin' for to be a good priest you need to have a sacrifical spirit! Yeah it's true Razz
~ Acolyte = Put all your stats point in INT

Once classed Acolyte you need to kill some porings to unlock the first skills, when you got about heal lvl 3 or 4 type /ns aka /noshift command ( this command allows you to heal monsters, why healing monsters? Undead monsters get damage from heal!! ^^) and go to Payon Dungeon lvl 1.

Kill Skeleton and Zombie (which are the only undead monsters on that floor) with Heal..
While you are leveling up, get Heal to lvl 10 and ruwach -> teleport 2 -> warp portal 4 -> pneuma 1. For stats points: continue increasing INT.

When you ll be arund base lvl 30 you can start to love your favourite place: Amatsu Dungeon (lvl 1)!!
In your macro bar (click f12 to make the bar appear) put just pneuma, heal 10 and heal 3. Always keeping /ns on, start killing Ancient Firelocks and using Pneuma on yourself so they can't hit you.
Why keeping heal 3 too? Because in Shinai you can see how many hp the monster has, so you'll see when the monster remains with few hp and a lower level heal is enough to kill it. Always remember , every sp of the acolyte is precious!

When you are job lvl 40 you can turn into a priest.. BUT! an acolyte classed at job 40 is really bad :\ on any server, especially where exp rates are high and you can exp very very quickly.
So, it's always better turn into Priest at job lvl 50, but if u are really tired to exp you can class at 48 job (is good too..)!!
Instead, if you are High Acolyte, class at 50!!!
So for ppl classed at 48 job, the skills will be:
Divine Protection lvl 5
Ruwach 1
Pneuma 1
Teleportation 1
Warp Portal 4
Heal 10
Increase Agility 10
Acqua Benedicta 1
Angelus 2
Blessing 10
Cure 1

For ppl classed at 50 job, u can choose where to add the other 2 skill points:
if make angelus to 4
or decrease agility 2


Once classed priest i suggest you to remain for the first job lvls in Amatsu Dungeon killing some more Firelocks...
Or, if you are tired of Amatsu dungeon you can go 'heal bombing' Glast Heim's undead (like Evil Druids, Ghoul, Zombie Prisoner, Zombie, Wraith ~ & when you are some lvl higher Wraith Dead too).

~ Priest Exp Mode Version 1: Pure Support Build

What skill i have to take for a pure support? This answer depends always from the person you are used to exp with.
But these are the "must-take" skills you need to have for a Full Support:
Increase SP Recovery 4
Status Recovery 1
Resurrection 4
Kyrie Eleison 10
Magnificat
(a minimum of) 3
Lex Divina 5
Lex Aeterna 1


Which Stats can you put for your Pure Support Priest?
int about 80/85
dex about 80
rest vit.


Some skill need some catalysts to use them, which are those skills and what i need for them?
Blue Gemstone required for: Warp Portal, Resurrection, Safety Wall.
Holy Water required for: Aspersio.

Where can i find those things?
~ You can easily find blue gemstones from the npc in geffen's inn (lower left building, second room) and from ItemMail npc too (@go 0, lower left where you spawn, near the Healer Npc) who will sell them to you for 600z each.
~ Holy water is simplier then blue gems ;P You just need a lot of Empty Bottles and Comodo city, that has a sea where you can create holy bottles thanks to the Acqua Benedicta skill.
Obviously every Ress/Warp Portal you make is 1 blue gem used, and every Aspersio you make is 1 Holy Water used.

~ ~ ~

Now, let's analyze the situation for a moment: if you are used to exp with a melee class (everyone that hit monsters with phisical attacks) put your leftover skill points in:
Imposito Manus 5
Aspersio 5
Gloria 5


Where to exp with a melee class?
From base lvl 70 you can go hunting High Orcs (Warpra->Dungeons->Orc Dungeon ~ Enter in the warp you see, exit from the little building and, in the map you spawn into, take the left-central warp, and then you are in the HOs' ), they give you a good exp until lvl 80/85.
From lvl 85 you can go to nifelheim field lvl 2 (and bring with you the holy waters, to make Aspersio on your friend).. (don't sell black cat dolls 'cause you ll nee
d 300 of them to make the drooping cat, a really good hat for mdef)
At lvl 90/95 you can go to rachel sanctuary lvl 2, mobbing and take a lot of exp! (The good side is you have the chance to find beret and high quality sandals^^)

~ ~ ~

If you are used to exp with someone who kills monsters with magical hits (wizzy/sage/soul linker/ninja) you will need to add with the last skill left:
Imposito Manus 3 -> Suffragium 3
Aspersio 4 -> Safety Wall 10

Where to exp with a magical class?
From lvl 70 you and your party-mate can go to Clock Tower lvl 3 with fire skills, or Glast Heim (choose your favourite place^^) i suggest to go to the sting floor so you can find gloves[1]!
From lvl 80/85 you can go to Magma Dungeon lvl 1 (and of course, your mate need to have ice skills).
At lvl 90/95 (better place for wizzy+priest is AldeBaran guild dungeon if you got the castle there) you can try going to Thor Dungeon or Bio3 (for bio3 you need lvl 95 to enter ~ (pneuma against snipers and heaven's drive on them, lordknight and sinx get frozen and against whitesmith safety wall and jupitel thunder ~ stay away from high wizards XD ~ be patient against high priest monster, she's holy and she's heal herself xD lex divina on her, and froze and jt ..etc..etc)

~ ~ ~

Remember always: Priest got the better skills that can protect you from every enemy (or almost).. If you go in a dungeon where monters hit you with long-range attacks let's set your macros adding PNEUMA, if you go where monsters' close-range attacks are very powerful spam SAFETY WALL on the person you have to protect.
And remember that KYRIE ELEISON protects ppl from every attack, and KE effect is based on the lvl of the skill, and on the vit of the person you'll use it on.
Keep in your macro Lex Aeterna too, because it's a great skill to use when someone is gonna do some powerfull skill, so it's damage will be doubled.


~ Priest Exp Mode Version 2: Turn Undead Build


Often the TU build is used by ppl who exp alone or that wants to gain exp quickly.
What skills i need for unlock Turn Undead??
Increase SP Recovery 4
Status Recovery 1
Resurrection 1
Lex Divina 3

And here it is: Turn Undead! Obviously u need to have it maxed to lvl 10!
Other usefull skill for a TU Build:
Magnificat 3
Lex Divina 5
Kyrie Eleison 10
Divine Protection 10
Angelus 10



From base lvl 70 until 99 ur best friend will be Anubis! Where can u find anubis? It's simple!
Warpra -> Dungeons -> Sphinix
Go to the 4th floor of Sphinx Dungeon and here they are!!

Which stats do you need for TU build?
int about 70/80
dex about 80+
luk about 20/30
rest for vit


You need to have a fast cast, so dex influences your cast.
How does TU work? TU do on the UNDEAD enemy a random hit, it could be a low damage one or a one-shot.
So what do you have to do? Lex-Divina on Anubis (because they got a baaad sonic blow which will most probably one-shot you) and silence it, start using TU on him until you get the lucky hit and own his *** for good.Always stay with buffs active: Bless, Agi, KE on yourself.
Theorycally 'luk' increases the chances to get at the first time the one-shot hit with TU(that together with int), but personally i one-shotted so many times even if i got low luk (low=1).



~ Priest PvP Mode

Ok pvp is like a war Razz Keep in the first bar:
Heal 10
Increase Agility 10
Bless 10
Lex Aeterna 1
Kyrie Eleison 10
Status Recovery 1
Ruwach 1
Pneuma 1

Switch Lex Aeterna with Lex Divina: depending from your enemies and from the ppl who are in your party against them.
If you are against a wizard or a sniper (ppl with low vit) try to silence them with lex divina.. If in your party there's someone who can one-shot ppl with lex aeterna, keep lex aeterna, it's ur choice.
In the second macro bar, keep:
Magnificat 3
Cure 1
Lex divina 5
Resurrection 4
Decrease Agility 2
Kyrie Eleison 1


Why KE lvl 1? Because when you see an enemy with assumptio you can "dispel" his assu with KE, and it's better u made KE 1 beacuse it lasts less( 1 or 2 physical hits) and doesn t affect magic dmg.

Stats for pvp:
int about 80
dex about 80
all rest vit vit and again vit.


Your macros will be always setted depending on the enemy you face and the party you have to support.

~ ` The Negative Statuses that a Priest can Heal

The negative statuses a priest can heal.. Which status and how can i heal it?
I made an image for you Razz

What enemy gives which status?
~ Curse, no skill from any class gives this negative status, but some cards like magnolia do. So it can happen that some enemies use magnolia in their weapon to give such malus to you.
~ Blind, a skill like Lord of Vermilion can give this status, so pay attention to wizards and procede silencing them.
~ Frozen, skills like Storm Gust/Frost Nova/Frost Diver can freeze ppl, oh yeah there is clown's skill too: Frost Joke.. But there are cards with this effect too (they give a small % to freeze when attacking phisically). But watch out for wizards & clowns mostly.
~ Stun, dancer's skill and hammer fall (blacksmith) too.
~ Silence, a skill from priests (lex divina) and an effect by metaller cards.
~ Stone Curse, pay attention to wizzy/hw & sage/prof.
~ Quagmire, wizard's skill. Quagmire negative effect: decrease dex and agi, plus it dispels every agi-like buff (like all skill for aspd from bs/ws). Exit from quagmire's area and you'll be able to get agi again.

~ ` Link for Priest

PvP Funny Moment for a Priest / High Priest: the Priest Spirit (Soul linker's buff) makes you able to do more damage with Holy Light (quest skill). You ll make x5 the damage, but sp consumation gets x 2.5 Razz


~ Priest Pure WoE Build

Skills for War of Emperium of a Priest are:
Safety Wall 10
Imposito Manus 3
Suffragium 3
Aspersio 4
Sanctuary 7
Status Recovery 1
Kyrie Eleison 10
Magnificat 3
Lex divina 5
Lex aeterna 1


Why just sanctuary at lvl 7? Because from 7 to 10 its heal value doesn't change, so don't waste 3 skill point to get this skill to max Razz at lvl 7 is more then enough.
Pay attention: sanctuary requires 1 blue gemstone everytime you use it.

WoE in Defence: The priest has to be sure to keep everyone buffed in his party (most important are wizards) and keep KE on every guildmate.
Stay always prepared to use status recovery on frozen ppl.
Keep pneuma on wizards on their precast point.
Lex Aeterna on every ppl enters in your castle.
~ Under attack you have to go to the emperium(not every priest but at least one) to make safety wall (emperium is 2 cells = 2 safety) and sanctuary to heal it.
Do always aspersio on sinx or whatever breaker you see on the emperium. Decrease Agility and Lex Aeterna on the breaker too.

~ ~ ~

Items you need for WoE:
Mastela (tool dealer in prontera, and the official npc in hugel sell them for 8.5k each) ~ But if you are not rich you can always use:
Slim White Potions <- are better then White Pots, because they got less weight.. But atm is kinda difficoult finding someone who sell them.. or there are always the old: White potions, a lot! Every tool dealer sell them for 1.2k each.
Blue Gemstone required for: Warp Portal, Sanctuary, Safety Wall.
Holy Water required for: Aspersio.

Yeah, WoE are expensive for a priest too Razz

~ ~ ~

WoE in Attack: Switch the equip when the situation requires (against magical attacks, use mdef equip ~ against phisical attacks use def equip) and keep buffs active on you party. Status Recovery on every frozen guildmate. Lex Aeterna on the enemy: always.
Lex divina on precaster (wizzy, prof, crea <- hopin' to find some crea with low vit). Use pots to heal yourself, and heal the others with the skill. And of course, listen what your guild leader wants you to do. When you are at the spawn point, warp warp and warp your mates to the castle map. Obviously to say: study the castle's map. (http://rune-nifelheim.com/castlemaps.php)

The most important thing to survive: switch equips.


~ Priest Equip for Exp

Head: Spiky Band / Golden Gear / apple of archer (for TU build)
Armor: Saint's Robe with PecoPeco card (10% more hp)
Garment: immune Wool Scarf (with Raydric card) ~ (or make all the muffler against difference properties)
Weapon: Rod[4] with 4 drops, or Rod[4] with 4 fabre (depending on your preferences) you can use +4 or more Staff of Recovery too (Best rod is: Survivor's Rod with dex bonus + drops card)
Shield: buckler or valk shield(the card depends on the monsters you ll face)
Shoes: Tidal Shoes with Verit card (+8% hp and sp) or if you don't have verit, a sohee card is good anyway / High Quality Sandals with verit card (The best is: +9 HQS with ancient firelock card, as this card gives +10% hp&sp and bonus only if the equipment is refined to +9 or more)
Accessory: Rosary (npc in prontera church sell them) / Safety Ring/clip with phen card (so enemy can't interrupt your cast)



~ Priest Equip for WoE + PvP

Head:Spiky Band / Golden Gear / apple of archer / Feather Beret / Drooping Cat
Armor: Silk Robe/ Valk armor with Marc card (immunity to frozen status, a priest NEEDS to have a marc, cause if he doesn t who will un-freeze all the others?)
Garment: immune Wool Scarf (with Raydric card) / Ragamuffin Manteau
Weapon: Rod[4] with 4 drops if you like dex or 4 fabre if you prefer vit (Best rod is: Survivor's Rod with dex bonus + drops card)
Shield: buckler/valk shield with thara frog card
Shoes: Tidal Shoes with Verit card (+8% hp and sp) or if you don't have verit, a sohee card is good anyway / (The better is: +9 High Quality Sandals with ancient firelock card)
Accessory: Safety Ring / Nimble Glove (with zerom card)



For High Acolyte: let's read the first point of my guide ^^
And class at 50 job.

~ High Priest Mad Exp: Pure Support Build

As i said in the second point of the guide, the skills are the same for the priest, plus add the new skill you have as reborn class^^
Quote:
Increase SP Recovery 4
Status Recovery 1
Resurrection 4
Kyrie Eleison 10
Magnificat
(a minimum of) 3
Lex Divina 5
Lex Aeterna 1


Let's add:
Meditatio 10
Assumptio 5


Remember if you use Assumptio you can't use KE at the same time 'cause one deletes the other.

Which Stats can you put for your Pure Support Priest?
int about 65/70
dex about 80+
rest vit.

Why so low int? Because meditatio (hp skill) increase your heal power even if you keep your char with low int ^^!
A good dex is important for a good hp, and the vit.. eh the vit keeps you alive 'cuz it gives to you more hp! XD
How much you decide for dex and how much you decide for vit depends from your own preferences!



~ High Priest Mad Exp: Turn Undead Build

As i said in the third point, the skills you need are:
Quote:
Increase SP Recovery 4
Status Recovery 1
Resurrection 1
Lex Divina 3

And here it is: Turn Undead! Obviously u need to have it maxed to lvl 10!
Other usefull skill for a TU Build:
Magnificat 3
Lex Divina 5
Kyrie Eleison 10
Divine Protection 10
Angelus 10


Which stats do you need for TU build?
int about 70/80
dex about 80+
luk about 20/30
rest for vit

Let's add:
Assumptio 5
Meditatio 10


And start to love assumptio because you'll be able to survive more easily with assu

~ High Priest in PvP

Put Assumptio on the button where you used to have KE 10.
For the rest:
Quote:
Heal 10
Increase Agility 10
Bless 10
Lex Aeterna 1
Status Recovery 1
Ruwach 1
Pneuma 1

Switch Lex Aeterna with Lex Divina: depends from your enemies and from the ppl who are in your party against them.
If you are against a wizard or a sniper (ppl with low vit) try to silence them with lex divina.. If in your party there's someone who can one-shot with lex aeterna, keep lex aeterna, is ur choice.
In the second macro bar, keep:
Magnificat 3
Cure 1
Lex divina 5
Resurrection 4
Decrease Agility 2
Kyrie Eleison 1


Stats suggested:
int about 70-75
dex 80+
vit 70+


Note: more dex you have and faster will be your cast ~
More vit you have and less status (like silence or stun or poison) you'll take.

And study the status image i made Razz Study which skill heals each status^^



~ High Priest Medium WoE Build

Let's start saying an important thing about HP skills:
During WoE Assumptio doesn't work inside castles, so you will be able to make assu on your guildmates before the woe starts inside castles and during woe out of castles before entering.
In the castle an high priest can use only KE. (better then nothing, trust me.)

As i said in the 'Priest Woe Build' point, the Skills you need are:
Quote:
Safety Wall 10
Imposito Manus 3
Suffragium 3
Aspersio 4
Sanctuary 7
Status Recovery 1
Kyrie Eleison 10
Magnificat 3
Lex divina 5
Lex aeterna 1


Stats for Medium WoE Build:
int around 70
dex 80+
vit around 70


Note: Remember more vit you have, more damage you'll take from AD (creator's skill) but against ad you have pneuma <3>
Quote:

Items you need for WoE:
Mastela (tool dealer in prontera, and the official npc in hugel sell them for 8.5k each) ~ But if you are not rich you can always use:
Slim White Potions <- are better then White Pots, because they got less weight.. But atm is kinda difficoult finding someone who sell them.. or there are always the old:
White potions
, a lot! Every tool dealer sell them for 1.2k each.
Blue Gemstone required for: Warp Portal, Sanctuary, Safety Wall.
Holy Water required for: Aspersio.


~ ~ ~

~ ` The Battle Mode

An important thing for High Priest: our skill are so many.. for this reason it exists a good thing called: BattleMode
~ How can i activate BattleMode? Typing the command /bm aka /battlemode.
~ When you have battlemode active, if you want to type sentences in game in chat you just have push 'enter' before writing the sentence.
~ To remove it you just have to push 'enter' and type /bm again
~ What is the Battle Mode? Battle mode is a way that allows you to use all keyboard letters as the 3 f-key bar altogether (not having always to switch the 3 bars and losing time).

~ With BM active for every F-key you'll use, the character will use the respective skill in the first bar.

The buttons of the keyoboard will be:
q = f1
w = f2
e = f3
r = f4
t = f5
y = f6
u = f7
i = f8
o = f9
this line is the second F12 bar.

Instead the other line of buttons:
a = f1
s = f2
d = f3
f = f4
g = f5
h = f6
j = f7
k = f8
l = f9
All those are the macro of the third bar.

Another important thing to say on the battlemode: if you use it for the first time, don't use it in woe!! XD Try using it during exp or funny pvp, so you can make mistakes and learn without making 'big damage' to your friends XD.



~ High Priest Pure WoE Build

Let's start speaking of this spoint saying that for the Pure Woe Build you have to surrender to Assumptio and Meditatio :\

Quote:

Safety Wall 10
Imposito Manus 3
Suffragium 3
Aspersio 4
Sanctuary 7
Status Recovery 1
Kyrie Eleison 10
Magnificat 3
Lex divina 5
Lex aeterna 1

Let's add:
Turn Undead 3
Magnus Exorcismus 10
Aspersio 5
Gloria 3
Benedictio Sanctissimi Sacramenti 3

Why ME? Because a lot of breakers wear the ED card (this card enchants your armor of undead property and they can't be frozen or stone-cursed and they can't get aspersio too.. but they will get damage from ME as every undead monster do).

Why BSS? Because it's a really usefull skill: make your armor with holy property = you take less damage from every other property (example, make BSS before entering under a precast is really good for you and your friends^^) ~ Bad side: you need other 2 aco class near you for make the skill.

Stats suggested:
int around 70
dex 99
rest vit vit vit


Items you need for WoE:
Mastela (tool dealer in prontera, and the official npc in hugel sell them for 8.5k each) ~ But if you are not rich you can always use:
Slim White Potions <- are better then White Pots, because they got less weight.. But atm is kinda difficoult finding someone who sell them.. or there are always the old: White potions, a lot! Every tool dealer sell them for 1.2k each.
Blue Gemstone required for: Warp Portal, Sanctuary, Safety Wall.
Holy Water required for: Aspersio.

And of course, if you learn to use battlemode is a good thing.



~ High Priest Equip for Exp


The best equip :
Head: Valkyrie helm/ Feather Beret / apple of archer (Good cards for head: Clock Tower Manager = +1int and -5% cast time ~ for ppl with high dex and low vit: Marduk card = immunity to silence status ~ Dreaming for MVP card: Mistress or White Lady card)
Middle-Head: Sunglasses with the cards above
Lower-Head: Romantic Flower / Leaf
Garment: Valkyrie immune Manteau or Wool Scarf (with Raydric card) ~ and you can try start making garment against every property..
Armor: Valkyrie Armor with ED/Marc of course and GR
Weapon: Rod[4] with 4 drops, or Rod[4] with 4 fabre (depends on your preferences) you can also use +5 or more Staff of Recovery, best rod is: Survivol's Rod with dex bonus + drops card
Shield: buckler/Valkyria Shield with cranial
Shoes: Tidal Shoes with Verit card (+8% hp and sp) or if you don't have verit, a sohee card is good anyway / High Quality Sandals with verit card (The best is: +9 HQS with ancient firelock card )
Accessory: Rosary / Safety Ring / Vesper Core 04
Accessory: Rosary / Safety Ring (def and mdef+3) / a clip with phen card (so enemy can't interrupt your cast)

Note: Just for exp the Morpheus's set is nice too (Morpheus Hood, Morpheus Shawl, Morpheus Ring & Bracialet ~ Hat, Garment, Accessory x2)..



~ High Priest Equip for WoE + PvP

Equip (Counting Donation Items too):
Head: Valkyrie Helm[1] (Good cards for head: Clock Tower Manager = +1int and -5% cast time ~ for ppl with high dex and low vit: Marduk card = immunity to silence status ~ Dreaming for MVP card: Mistress or White Lady card) / Feather Beret / Drooping Cat
Middle-Head: Sunnies with the above cards
Lower-Head: Romantic Flower / Leaf
Garment: Valkyrie immune Manteau /Wool Scarf (with Raydric card)
Armor: Valkirie Armor with Marc Card or GR card and Angeling card for pesky snipers
Weapon: Rod[4] with 4 drops, or Rod[4] with 4 fabre (depends on your preferences) you can also use +5 or more Staff of Recovery(on emp expecially as it increases the amount healed by sanctuary too) / Survivol's Rod with dex bonus + drops card
Shield: buckler/Valkirie Shield with thara frog card
Shoes: High Quality Sandals or Tidal Shoes with verit card / The best is: +9 HQS with ancient firelock card
Accessory: Safety Ring / Vesper Core 04 / Nimble Glove (zerom card)
Accessory: Safety Ring (def and mdef+3) / Vesper Core 04 / Expert Ring + zerom card (you got 5% less delay)

Note: Obvious to say but if you have to go (in exp) against demi-human monsters, it's better if you use PvP/WoE Equip ;P



Ok guys the guide is over Razz
I hope it was explicative and good for you. I hope to see good priests in game^^
Guide made by: Guu.
Monsters + Jobs + Items Image by: rocards.de
Map castle by: rune-nifelheim.com

Just for finish: i suggest you a skill simulator
http://ratemyserver.net/skill_sim.php?jid=4009 <- already setted on High Priest class ^^ So you can plan your perfect and own build on your preferences!! And always at this link you can find every skill's description^^.


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